198? - A cyberpunk ACT text adventure Release thread & Download!
- vanpeebles
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!
That would be perfect! You can also include the game with your distributions, same for Urs, Georgio and Dilwyn!
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- Font of All Knowledge
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!
Hi,
I just realised that the IMG file is a FLP image, so just need to convert it to FDI to run on Q68 and other real QL computers.
I just realised that the IMG file is a FLP image, so just need to convert it to FDI to run on Q68 and other real QL computers.
Regards,
Derek
Derek
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!
Hi,
Works perfectly on the Q68 in DISP_MODE 1
I renamed the FLP image file "198adDisk ImageFinal.img" from the ZIP file to a file called "198ad.img", as Q68 FAT paritions only use 8+3 filenames.
I have copied the FLP image file: "198ad.img" to a FAT parition on Q68 SD Card, which FDI can mount the image from the Q68 fat drive: FAT1_
The Q68 commands are:
I could of copied the FLP image file to WIN1 in a QDOS , but the image file runs as fast from the FAT drive as the WIN drive.
I can not get the start graphics screen and the edge art to display on QPC2 or SMSQmulator, only the text part of the game works.
So it look like Q68 is the best SMSQ/E option here, for easy of use.
I have not tried BBQL, I have a Tetroid Trump, Gold, Super Card to try it on.but I would assume that it work OK when using FDI to mount the FLP image file and the second screen is not enabled.
I suppose once the contents of the FLP image is mounted standard QDOS files could be save to a QAW of QDSO disk, thus not having the his awlful Qemulator file header issue.
Works perfectly on the Q68 in DISP_MODE 1
I renamed the FLP image file "198adDisk ImageFinal.img" from the ZIP file to a file called "198ad.img", as Q68 FAT paritions only use 8+3 filenames.
I have copied the FLP image file: "198ad.img" to a FAT parition on Q68 SD Card, which FDI can mount the image from the Q68 fat drive: FAT1_
The Q68 commands are:
Code: Select all
LRESPR "WIN1_fdi_fdidriver_cde"
MOUNT_FDI 1,"FAT1_198ad.img"
FDI_USE "FLP"
LRUN "FLP1_boot"
I can not get the start graphics screen and the edge art to display on QPC2 or SMSQmulator, only the text part of the game works.
So it look like Q68 is the best SMSQ/E option here, for easy of use.
I have not tried BBQL, I have a Tetroid Trump, Gold, Super Card to try it on.but I would assume that it work OK when using FDI to mount the FLP image file and the second screen is not enabled.
I suppose once the contents of the FLP image is mounted standard QDOS files could be save to a QAW of QDSO disk, thus not having the his awlful Qemulator file header issue.
Regards,
Derek
Derek
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!
Hi,
I've been playing your game, and finally managed to open the lift...
Now it appears it will only save to FLP1_, so on Q68 etc, you have to mount the FDI image, and run it from there otherwise you can't save the game.
D.
I've been playing your game, and finally managed to open the lift...
Now it appears it will only save to FLP1_, so on Q68 etc, you have to mount the FDI image, and run it from there otherwise you can't save the game.
D.
- vanpeebles
- Commissario Pebbli
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!
That part is hard coded within ACT, what device would it be?
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!
Ideally I suppose it should save wherever the executable is, or at least have a configurable save destination.vanpeebles wrote:That part is hard coded within ACT, what device would it be?
Now that I know it only saves on FLP1_ it isn't really a problem, however it was a bit of a puzzle until I realised what was going on.
D.
- vanpeebles
- Commissario Pebbli
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!
If I remember right you can set the device name, so I could make a version with like win1_ etc instead of flp_1. The actual save routine is totally hidden from the end ACT programmer.
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- RWAP Master
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!
It would probably be better to use the sub device (or similar) and supply this with the adventure, so that it can be easily configured for sub-directories etc...
Could the home extension be used? I have never tried it...
The other answer is to have a quick configuration routine which pokes the device name - it depends whether ACT limits it to 5 characters or not..
Could the home extension be used? I have never tried it...
The other answer is to have a quick configuration routine which pokes the device name - it depends whether ACT limits it to 5 characters or not..
Rich Mellor
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Retro-Printer Module - add a USB printer to your QL
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- vanpeebles
- Commissario Pebbli
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!
In the file LAST_DTA, you can specify the device and name of the file, then you have to compile it all. It's currently set to FLP1_198x_save
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!
I realised yesterday that this can be solved on SMSQ/E with DEV_USE 1,win1_adv_ (or wherever you put it) and then DEV_USE FLP. This allows it to save its file wherever you define FLP1_ to be.
D.
D.