Simple time-waster game

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NormanDunbar
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Re: Simple time-waster game

Post by NormanDunbar »

qbits wrote:Stev your latest sort of reminds me of that TV series The Time Tunnel.
God! I used to love that program. It was a "religious" watch back in the 1960s. Thanks for the reminder. :)


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Norm.


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pjw
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Re: Simple time-waster game

Post by pjw »

Nice game!
It is relatively easy to compile with Q-Liberator, and thereafter it runs quite satisfactorily at QL speeds in Qemulator. It didnt quite get everything working properly in the compiled version - the status display didnt show properly under Qdos - but then I didnt really try.
All I did was rem $$off the "sav" routine at the end of the program and added a generous (not necessarily optimal!) rem $$stak=2048 directive, and compiled it with the Windows option, and voila! it just worked on QPC2!
Keep 'em coming! :)


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stevepoole
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Re: Simple time-waster game

Post by stevepoole »

Hi Folks,

Yes, Cave_bas can output TIME TUNNELS : Just alter Line 220 to read ; IF j=1 : INK 7 : ELSE INK 0 ; Regards, Steve.
Capture d’écran (450).png


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Re: Simple time-waster game

Post by stevepoole »

Capture d’écran (462).png


stevepoole
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Re: Simple time-waster game

Post by stevepoole »

Hi Folks,

Still under flu', so messing about with the caves program. Regards, Steve.
Capture d’écran (477).png


Derek_Stewart
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Re: Simple time-waster game

Post by Derek_Stewart »

HI Steve,

I must say you produce excellent software when being not very well.

Well done, it looks great.


Regards,

Derek
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Mark Swift
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Re: Simple time-waster game

Post by Mark Swift »

Hi all,

LAEZALUS v1 gameplay was a little tame, so here is version 2.
The number of boards is increased from 13 to 19 and it has added jeopardy in the form of a countdown timer.

You initially have 133 seconds to complete all 19 boards.
Fortunately each time you collect a power pill you get another 7 seconds.
The new aim of the game is to complete all 19 boards before your time runs out.
Just like version 1 of the game, the boards increase in complexity as the game progresses.

You can pause at any time by pressing ENTER.

LAEZALUSv2.gif

V2.00, 14 Jul 2024
LAEZALUSv2.zip
(9.25 KiB) Downloaded 6 times

Note, it's possible to tweak the game configuration by changing the options on line 4020

Code: Select all

4020 MinSz%=6:MaxSz%=24:JeopardyFlg%=1:PilT%=7


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Mark Swift
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Re: Simple time-waster game

Post by Mark Swift »

Hi,
Don't you hate it when you want to make a change immediately after posting...

After playing the game a few times, the initial 133 second allocation seemed a little generous, so I cut it to 69 seconds. I expect this is the last change I will make.

In line with this, the game configuration options on line 4020 have altered a little too.

Code: Select all

4020 VersTag$="2v01":MinSz%=6:MaxSz%=24:JeopardyLvl%=2:PilT%=7
V2.01, 15 Jul 2024
LAEZALUSv2.zip
(9.31 KiB) Downloaded 4 times


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Mark Swift
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Re: Simple time-waster game

Post by Mark Swift »

Hi Steve,
stevepoole wrote: Sat Jul 13, 2024 6:12 am Yes, Cave_bas can output TIME TUNNELS...
Here's some music to accompany Cave_bas.
Just load Cave_bas and MERGE TTtheme_bas.

TTtheme.zip
(834 Bytes) Downloaded 8 times


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Re: Simple time-waster game

Post by stevepoole »

Hi Mark,
I like the way you merge two programs using interspersed line numbering : very neat !

Great way of condensing music : much faster than some I have seen ! (Especially the use on INSTRING to identify tones).

I have never really got NOT BEEPING to work properly, unless I waste a few FOR loops afterwards to gat a sensible response...

Pity I never saw the TIME TUNNEL series here in Normandy though. Looks like it was fun. Regards, Steve.

___________________________________


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