sQLux v1.0 (The Xmas Turkey)

Discussion and advice about emulating the QL on other machines.
User avatar
XorA
Site Admin
Posts: 1368
Joined: Thu Jun 02, 2011 11:31 am
Location: Shotts, North Lanarkshire, Scotland, UK

Re: sQLux v1.0 (The Xmas Turkey)

Post by XorA »

https://github.com/SinclairQL/sQLux/releases/tag/v1.0.6

v1.0.6 "Mon the Turkies" has been released.

This release drops the 32bit x86 targets as they are a pain to build! Support has not been dropped from source though if people want to DIY!


User avatar
dilwyn
Mr QL
Posts: 2761
Joined: Wed Dec 01, 2010 10:39 pm

Re: sQLux v1.0 (The Xmas Turkey)

Post by dilwyn »

Thank you XorA. The Win-64 version seems to work OK on my PC. Looking forward to getting time to try it out in more detail.


User avatar
XorA
Site Admin
Posts: 1368
Joined: Thu Jun 02, 2011 11:31 am
Location: Shotts, North Lanarkshire, Scotland, UK

Re: sQLux v1.0 (The Xmas Turkey)

Post by XorA »

So for people who are complaining the forum uses too much CPU load.

sQLux now has a web edition

https://sqlux.xora.org.uk/

Showcasing 198ad game from our own @vanpeebles.

Massive thanks to @ppe who did some tricky debugging on our final could of issues!


Derek_Stewart
Font of All Knowledge
Posts: 3975
Joined: Mon Dec 20, 2010 11:40 am
Location: Sunny Runcorn, Cheshire, UK

Re: sQLux v1.0 (The Xmas Turkey)

Post by Derek_Stewart »

Hi,

Downloaded the source code and compiled on my Linux Computer with no errors or warnings, all runs very nicely.

Great job, well done.

Have to try comping under Windoze...


Regards,

Derek
User avatar
pjw
QL Wafer Drive
Posts: 1316
Joined: Fri Jul 11, 2014 8:44 am
Location: Norway
Contact:

Re: sQLux v1.0 (The Xmas Turkey)

Post by pjw »

XorA wrote: Sat Nov 26, 2022 10:05 pm <>
sQLux now has a web edition

https://sqlux.xora.org.uk/ <>
Amazing! :)


Per
dont be happy. worry
- ?
User avatar
dilwyn
Mr QL
Posts: 2761
Joined: Wed Dec 01, 2010 10:39 pm

Re: sQLux v1.0 (The Xmas Turkey)

Post by dilwyn »

Most excellent. When the retro community finds out about this once it's complete and can choose images to run or storage space it'll probably do a lot for the QL scene.


Derek_Stewart
Font of All Knowledge
Posts: 3975
Joined: Mon Dec 20, 2010 11:40 am
Location: Sunny Runcorn, Cheshire, UK

Re: sQLux v1.0 (The Xmas Turkey)

Post by Derek_Stewart »

The web version really great, it would be nice to be able to run more games from a menu.

Maybe vanpeebables can write more games?
Last edited by Derek_Stewart on Sun Dec 04, 2022 4:38 pm, edited 1 time in total.


Regards,

Derek
User avatar
vanpeebles
Commissario Pebbli
Posts: 2821
Joined: Sat Nov 20, 2010 7:13 pm
Location: North East UK

Re: sQLux v1.0 (The Xmas Turkey)

Post by vanpeebles »

Erk!


User avatar
M68008
Trump Card
Posts: 224
Joined: Sat Jan 29, 2011 1:55 am
Contact:

Re: sQLux v1.0 (The Xmas Turkey)

Post by M68008 »

XorA wrote: Sat Nov 26, 2022 10:05 pm sQLux now has a web edition
Very nice! I didn't know that it was possible to compile C++ to run in a browser.


User avatar
tofro
Font of All Knowledge
Posts: 2702
Joined: Sun Feb 13, 2011 10:53 pm
Location: SW Germany

Re: sQLux v1.0 (The Xmas Turkey)

Post by tofro »

I'm a bit at loss where the new builds want to be installed on a Linux system (Debian).

I successfully compiled the newest version - and it runs fine in the build directory - but really am a bit at loss on where it wants to install (my CMake foo is not the best):

'make install' moves the binary to /usr/local/bin/uqlx - but doesn't do anything about the support directories like "roms" and the like, it also doesn't do anything with sqlux.ini. The built binary seems to be expecting ROMs in the relative directory "roms/" - which is not very helpful.

What do I need to set to make the sqlux support dirs install to, for example "/usr/local/share/sqlux"? Is there an environment variable I need to set?


ʎɐqǝ ɯoɹɟ ǝq oʇ ƃuᴉoƃ ʇou sᴉ pɹɐoqʎǝʞ ʇxǝu ʎɯ 'ɹɐǝp ɥO
Post Reply