198? - A cyberpunk ACT text adventure Release thread & Download!

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vanpeebles
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!

Post by vanpeebles »

That would be perfect! You can also include the game with your distributions, same for Urs, Georgio and Dilwyn!


Derek_Stewart
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!

Post by Derek_Stewart »

Hi,

I just realised that the IMG file is a FLP image, so just need to convert it to FDI to run on Q68 and other real QL computers.


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Derek
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!

Post by Derek_Stewart »

Hi,

Works perfectly on the Q68 in DISP_MODE 1

I renamed the FLP image file "198adDisk ImageFinal.img" from the ZIP file to a file called "198ad.img", as Q68 FAT paritions only use 8+3 filenames.

I have copied the FLP image file: "198ad.img" to a FAT parition on Q68 SD Card, which FDI can mount the image from the Q68 fat drive: FAT1_

The Q68 commands are:

Code: Select all

LRESPR "WIN1_fdi_fdidriver_cde"
MOUNT_FDI 1,"FAT1_198ad.img"
FDI_USE "FLP"
LRUN "FLP1_boot"
I could of copied the FLP image file to WIN1 in a QDOS , but the image file runs as fast from the FAT drive as the WIN drive.

I can not get the start graphics screen and the edge art to display on QPC2 or SMSQmulator, only the text part of the game works.

So it look like Q68 is the best SMSQ/E option here, for easy of use.

I have not tried BBQL, I have a Tetroid Trump, Gold, Super Card to try it on.but I would assume that it work OK when using FDI to mount the FLP image file and the second screen is not enabled.

I suppose once the contents of the FLP image is mounted standard QDOS files could be save to a QAW of QDSO disk, thus not having the his awlful Qemulator file header issue.


Regards,

Derek
daniel_baum
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!

Post by daniel_baum »

Hi,

I've been playing your game, and finally managed to open the lift...

Now it appears it will only save to FLP1_, so on Q68 etc, you have to mount the FDI image, and run it from there otherwise you can't save the game.

D.


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vanpeebles
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!

Post by vanpeebles »

That part is hard coded within ACT, what device would it be?


daniel_baum
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!

Post by daniel_baum »

vanpeebles wrote:That part is hard coded within ACT, what device would it be?
Ideally I suppose it should save wherever the executable is, or at least have a configurable save destination.

Now that I know it only saves on FLP1_ it isn't really a problem, however it was a bit of a puzzle until I realised what was going on.

D.


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vanpeebles
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!

Post by vanpeebles »

If I remember right you can set the device name, so I could make a version with like win1_ etc instead of flp_1. The actual save routine is totally hidden from the end ACT programmer.


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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!

Post by RWAP »

It would probably be better to use the sub device (or similar) and supply this with the adventure, so that it can be easily configured for sub-directories etc...

Could the home extension be used? I have never tried it...

The other answer is to have a quick configuration routine which pokes the device name - it depends whether ACT limits it to 5 characters or not..


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vanpeebles
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!

Post by vanpeebles »

In the file LAST_DTA, you can specify the device and name of the file, then you have to compile it all. It's currently set to FLP1_198x_save


daniel_baum
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!

Post by daniel_baum »

I realised yesterday that this can be solved on SMSQ/E with DEV_USE 1,win1_adv_ (or wherever you put it) and then DEV_USE FLP. This allows it to save its file wherever you define FLP1_ to be.

D.


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