198? - A cyberpunk ACT text adventure Release thread & Download!

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Outsoft
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!

Post by Outsoft »

vanpeebles wrote:OK, the big surprise! Happy Christmas everyone! Here is my completed game (at last!) For you all to enjoy for free, I've also included the source files, design manual, my working notes, and box art, and the animated intro! Please if posting hints or tips, or game help, use the spoiler tags, so not to spoil the game for others!

http://www.zen70509.zen.co.uk/198-adventure.zip
http://www.zen70509.zen.co.uk/198-adventure.zip

Image

Here are the release notes:

Release Notes for the 2019 Christmas release of 198?, a cyberpunk adventure written in ACT, for the Sinclair QL.

I had initially planned to create a boxed version of the game, of around 50 copies as a one time release. But, I really didn't feel any enthusiasm for sourcing the boxes and stickers (and buying them), storing them, and making numerous trips to the post office etc etc. I hit upon the good idea (I hope) of releasing the game for free on the QL Forum, as a surprise Christmas present for everyone. This gets the monkey off my back so speak, draws a line under my game, and I can move on to start with the next one. I've got plans and designs for another 3 to 4 QL games, including a sequel to this one.

The game is a free gift for the QL Forum & QL scene in general, but if anyone really really (really!) enjoys it, I don't mind donations or gifts as a thank you! ;) They would be graciously accepted.

I've decided to try and make this, a complete a package as possible. It's bundled with the following:

The original game, with title screen, border and boot file.

The animated intro as a gif file, and all the individual slides as png files. It was my intention to convert each png to an scr file, and make a superbasic animated intro to start before the main game. (Similar to the Christmas I made some years back) I wasn't sure if I'd manage this on an stock 128k QL.

The box art design as png files, with front, rear, and side stickers. (If anyone does make the boxes, please send me one!)

The box manual as a leaflet, this was originally to be A5 with two copies printed back to back on an A4 sheet.

The original source code as ACT build files are all included, so you can build your own version of the game, or edit my modules for use on your own games if you have ACT (this would be great).

A huge PDF design document detailing the whole game in detail, this was built up over a number of years. LOADS OF SPOILERS!

JPG photo images of my working notes, the hand written ones I used as I code the game in ACT. Excuse the hand writing. LOADS OF SPOILERS!

I'll be starting a thread on the forum, so please post any questions or comments there. Everyone is free to do what you want with this game, apart from sell it for money, unless agreed with me first! :) And lots of it!

Please enjoy and have fun,

Until next time,

VP

So there we go, please play it! :lol:
Great Job!!! I want the PHYSICAL version too!!! ;)


duncan
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!

Post by duncan »

Great game and great intro screen.
Here is is running on QDOSclassic on a Q60.
AdventureGame1.jpg
AdventureGame2.jpg
Happy Christmas


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vanpeebles
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!

Post by vanpeebles »

Wow, looks great :D


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vanpeebles
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!

Post by vanpeebles »

Bonus point for where the title screen is from! :?: :ugeek:


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Andrew
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!

Post by Andrew »

vanpeebles wrote:Bonus point for where the title screen is from! :?: :ugeek:
Sinclair building at Willis Road 25 in Cambridge, UK
https://youtu.be/3J5ciukfgtQ


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vanpeebles
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!

Post by vanpeebles »

Grumble that was quick!


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vanpeebles
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!

Post by vanpeebles »

“Just tried out your game using Qemulator with SMSQ/E, it fails
with a bad parameter at line 90? Think it's the "EXEC_W" command. Is
there any way around this ?”

Any ideas?? :?:


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tofro
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!

Post by tofro »

vanpeebles wrote:“Just tried out your game using Qemulator with SMSQ/E, it fails
with a bad parameter at line 90? Think it's the "EXEC_W" command. Is
there any way around this ?”

Any ideas?? :?:
That's the typical "executable job's file header lost" problem. See there.

Tobias


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vanpeebles
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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!

Post by vanpeebles »

I thought qemulator sorts that out? :)


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Re: 198? - A cyberpunk ACT text adventure Release thread & Download!

Post by Derek_Stewart »

Hi,

I point flp1/mdv1 to the directory where the 198ad files are located in Q-emulator on my Linux system.

Just did an LRUN flp1_boot and the game runs okay.

The game executable does have a Q-emulator hear on it. I will have remove the header for a real QL.

The curse of the emulators... another feature coming soon.

The zip file can not be extracted on a QDOS environment, as some the file names exceed 36 characters.

I will make special zip for the Q68 and BBQL
Last edited by Derek_Stewart on Tue Mar 12, 2024 4:08 pm, edited 1 time in total.


Regards,

Derek
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