Sparrowhawk wrote:Oh, I didn't answer the question of what Midnight/MU is like! sorry. Heh.
It uses the same graphics as the original, but instead of playing against the computer you play against other players, sometimes alone or in teams.
There are loads of new enhancements, such as alterations to the original map to add new cities and lords, supply caravans to get stores to your tiring troops, magical fairies in woods, bandits, dragon-riders etc.
Also, along with the original map, I also implemented Doomdark's Revenge, and then the floodgates opened and we have something like 10 or so maps, all but the original two having been designed by players themselves. All have a background story associated with them that links them to the original LOM storyline though.
The game is completely free to play, and you need no special software, other than a relatively modern browser. It will run in IE6, but I'd suggest IE8 or above or better still Firefox, as that is what we use to develop it and it renders best in that.
Just been on holiday in Mallorca, while drink the odd glass of vino blanca, I was reading the Lord of Midnight ebook by Drew Wagar, via Kindle Unlimite at:
https://www.amazon.co.uk/Lords-Midnight ... B07DL88674
Quite a good read.
I did some reasearch on the game on the Spectrum, which I see that all the graphics are availble and Chris Wild did a PC version, the 8086 source available for dowload.
Would 68K version be of any interest, I am not sure if Z80 or 8086 is easy to port over.