ql prods (demos, games, etc.) at pouet.net

Anything QL Software or Programming Related.
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bwinkel67
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Re: ql prods (demos, games, etc.) at pouet.net

Post by bwinkel67 »

Cool...


thorsinclair
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Re: ql prods (demos, games, etc.) at pouet.net

Post by thorsinclair »

Very cool, has anyone tried the game?


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Andrew
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Re: ql prods (demos, games, etc.) at pouet.net

Post by Andrew »

thorsinclair wrote:Very cool, has anyone tried the game?
I could not play it using just the keyboard. I need a joystick :)
There is thread here about the game viewtopic.php?f=9&t=3778&hilit=bugziacs


spkr
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Re: ql prods (demos, games, etc.) at pouet.net

Post by spkr »

I released a small QL code at GERP; just a silly sprite record. 17 sprites and music playing.
Now that I coded my own music playing routine, I am able to do more than 17 :)

https://www.pouet.net/prod.php?which=91270


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Cristian
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Re: ql prods (demos, games, etc.) at pouet.net

Post by Cristian »

Nice demo! The next deserves a better music.
The demo ctashes at start with SuperGoldCard, but runs fast with normal QL


spkr
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Re: ql prods (demos, games, etc.) at pouet.net

Post by spkr »

Cristian wrote:Nice demo! The next deserves a better music.
The demo ctashes at start with SuperGoldCard, but runs fast with normal QL
Hi there,

thanks for the comment! I generally only aim for compatibility to stock QL. So it makes sense that it does not run correctly in other setups!

And yeah, this was my (very poor) rendition of SOS tune. But Im by far not a musician! :P

Kind regards,
Wietze


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RalfR
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Re: ql prods (demos, games, etc.) at pouet.net

Post by RalfR »

These RESPR and CALL things are always very silly and do not work with every configuration. Have you used absolute addresses?


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spkr
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Re: ql prods (demos, games, etc.) at pouet.net

Post by spkr »

RalfR wrote:These RESPR and CALL things are always very silly and do not work with every configuration. Have you used absolute addresses?
Yes I have. The code executed relocates the binary and then jumps to it.

What would be a better alternative to run the code at boot?


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RalfR
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Re: ql prods (demos, games, etc.) at pouet.net

Post by RalfR »

Absolute coding is always a problem, if the program runs on a different configuration. It may work on a standard QL with nothin plugged in. Even a disk I/F can cause problems. I know, that programs were written in this way, also with disabling the interrupts for speed reasons.


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