P.I. Cole - noir detective game RELEASED

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tofro
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Re: P.I. Cole - noir detective game

Post by tofro »

Andrew wrote:
tofro wrote:If DIY "w" doesn't help, send me a PM. Provided I have a bit of time, I could write a simple SB extension that does what you need - I would assume you're not loading complete screen files.

Tobias
I made some tests using DIY volume W - windows_code and it works like a charm !
The screens were compressed to 51% and the loading speed is ok for unexpanded QL
Thank you for the tip !
Great! Wasn't sure it would help, have never used the W volume myself - Just browsed through the docs some time ago.

Tobias


ʎɐqǝ ɯoɹɟ ǝq oʇ ƃuᴉoƃ ʇou sᴉ pɹɐoqʎǝʞ ʇxǝu ʎɯ 'ɹɐǝp ɥO
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Andrew
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Re: P.I. Cole - noir detective game

Post by Andrew »

tofro wrote:
Andrew wrote: Great! Wasn't sure it would help, have never used the W volume myself - Just browsed through the docs some time ago.

Tobias
The only downside is that compression is achieved by saving only red or green.
So when you load the image you have to recolor it to get white pixels - and you get red or green flicker.
But is acceptable (and the flicker is not visible at GC or SGC speed)


stephen_usher
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Re: P.I. Cole - noir detective game

Post by stephen_usher »

Andrew wrote:
tofro wrote:
Andrew wrote: Great! Wasn't sure it would help, have never used the W volume myself - Just browsed through the docs some time ago.

Tobias
The only downside is that compression is achieved by saving only red or green.
So when you load the image you have to recolor it to get white pixels - and you get red or green flicker.
But is acceptable (and the flicker is not visible at GC or SGC speed)
Load the 8 pixel block into a register and use move.w to write both bytes in one operation?


thorsinclair
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Re: P.I. Cole - noir detective game

Post by thorsinclair »

Great stuff - looks fantastic.

Next stop something like this - the colour scheme would fit, black / white / red :-)
714Bi1oJ88L._SX342_.jpg
714Bi1oJ88L._SX342_.jpg (41.39 KiB) Viewed 3573 times


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Andrew
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Re: P.I. Cole - noir detective game

Post by Andrew »

TESTERS NEEDED !

I am looking for 2-3 testers for my game. I prefer 2 of them to be native english speakers, as I am not and the texts might need corrections.
For QA tests use expanded bbQLs (256kb minimum + storage), QEmulator or QPC2.
Volunteers please contact me on PM and send your email.

Any volunteers ?

:D


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robheaton
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Re: P.I. Cole - noir detective game

Post by robheaton »

Andrew wrote:TESTERS NEEDED !

Any volunteers ?
Yes! I'll drop you a PM now :D


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vanpeebles
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Re: P.I. Cole - noir detective game

Post by vanpeebles »

And me!


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Andrew
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Re: P.I. Cole - noir detective game

Post by Andrew »

Thank you !
I have sent email to all 3 !
As gmail blocked the picole.zip file you will also receive a link for downloading it from WeTransfer.com

Thank you all !


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robheaton
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Re: P.I. Cole - noir detective game

Post by robheaton »

Got it!
I'll get cracking tomorrow night :)


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badaman
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Re: P.I. Cole - noir detective game

Post by badaman »

Andrew wrote:Some more screens
Image
It really is a great tribute to Torpedo 1936, the spanish comic series of Abulí and Bernet and others comics of that genre.

Congratulations. It looks great.


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