The Pawn is back. And it's not alone!

Anything QL Software or Programming Related.
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tofro
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Re: The Pawn is back. And it's not alone!

Postby tofro » Sat Nov 02, 2019 11:34 pm

Pssst. Don't kill the fun!


ʎɐqǝ ɯoɹɟ ǝq oʇ ƃuᴉoƃ ʇou sᴉ pɹɐoqʎǝʞ ʇxǝu ʎɯ 'ɹɐǝp ɥO
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Cristian
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Re: The Pawn is back. And it's not alone!

Postby Cristian » Sun Nov 03, 2019 12:48 pm

Andrew wrote:Is it possible to fit a Q68 in a original QL case?

I suppose the main problem is the lack of a keyboard adaptor:
https://www.qlforum.co.uk/viewtopic.php?f=2&t=2888&p=28500&hilit=q68+keyboard#p28500


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Sparrowhawk
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Re: The Pawn is back. And it's not alone!

Postby Sparrowhawk » Sun Nov 03, 2019 1:20 pm

That's brilliant.Congratulations on your work. I'm looking forward to playing these on my Q68.

Incidentally,some of the Mag Scrolls games are also been re-released in an updated format on Win/Mac/Linux with features like auto-mapping and clicking on items to get their "examine xxxx" equivalent. I have all three that they have released so far and can recommend them. https://strandgames.itch.io/


a.k.a. Jean-Yves !
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Sparrowhawk
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Re: The Pawn is back. And it's not alone!

Postby Sparrowhawk » Sun Nov 03, 2019 1:28 pm

I should add that I have never managed to finish ANY of the Magnetic Scrolls games :D

But I still love playing them.


a.k.a. Jean-Yves !
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Peter
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Re: The Pawn is back. And it's not alone!

Postby Peter » Sun Nov 03, 2019 2:10 pm

tofro wrote:Coming soon!

Wooow Tobias! This is absolutely amazing! :D Can't wait to try!


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Peter
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Re: The Pawn is back. And it's not alone!

Postby Peter » Sun Nov 03, 2019 2:31 pm

Andrew wrote:Is it possible to fit a Q68 in a original QL case?

There were at least two QL matrix keyboard adaptor projects, if one of them finishes, yes.
As you see below, I designed the board dimension exactly for the QL extension space. Some tinkering would be needed for power supply etc.
Q68InsideQL.jpg

The more elegant solution would be an UltraGoldCard, derived from a Q68, but with a direct QL extension connector, not needing adaptors.
Such a project is really tempting for me. But since it would not bring real technical progress, it's hard to decide if I should spend my very limited time.
That time would be missing from projects like Q68 cache, ethernet, or advancing to modern chip generations.

Peter


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Peter
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Re: The Pawn is back. And it's not alone!

Postby Peter » Sun Nov 03, 2019 2:40 pm

Andrew wrote:The Q68 Pawn with Amiga graphics :D

Tobias, are you using the Aurora graphics mode?
Any chance to use 16 bit high colour pictures instead?


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tofro
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Re: The Pawn is back. And it's not alone!

Postby tofro » Sun Nov 03, 2019 3:20 pm

Peter wrote:
Andrew wrote:The Q68 Pawn with Amiga graphics :D

Tobias, are you using the Aurora graphics mode?
Any chance to use 16 bit high colour pictures instead?


I'm using the original Atari ST graphics, which are 16 colours only (amazing, isn't it, what you can do with 16 colours?) from a pallette of 256. As the graphics are directly ripped from the originals, and I'm by no means the artist the guys at Magnetic Scrolls used to be, that's unfortunately how it is.


ʎɐqǝ ɯoɹɟ ǝq oʇ ƃuᴉoƃ ʇou sᴉ pɹɐoqʎǝʞ ʇxǝu ʎɯ 'ɹɐǝp ɥO
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Re: The Pawn is back. And it's not alone!

Postby RWAP » Sun Nov 03, 2019 3:38 pm

This is excellent news and I am looking forward to this (and any other Magnetic Scrolls games)...


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Peter
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Re: The Pawn is back. And it's not alone!

Postby Peter » Sun Nov 03, 2019 3:40 pm

tofro wrote:As the graphics are directly ripped from the originals, and I'm by no means the artist the guys at Magnetic Scrolls used to be, that's unfortunately how it is.

Still great work! Amazing!



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