New (old) game: Rockfall

Anything QL Software or Programming Related.
Tuna
ROM Dongle
Posts: 20
Joined: Fri Dec 21, 2018 1:25 pm

Re: New (old) game: Rockfall

Postby Tuna » Fri Jan 25, 2019 1:07 am

mk79 wrote:
That's interesting... amazing it works at all :)
QDOS doesn‘t seem to mind, but SMSQ/E does, which is why your poll routine was never linked in on QPC.


Makes sense. It looks like I got the old trap calls right (when I originally wrote the code) but the newer poll stuff wrong (blame my rusty 68000).

I'll update it and release over the weekend with a bit of luck.

Thanks for your help! :D


Tuna
ROM Dongle
Posts: 20
Joined: Fri Dec 21, 2018 1:25 pm

Re: New (old) game: Rockfall

Postby Tuna » Sat Jan 26, 2019 5:54 pm

Not sure if the fix will improve things on emulators - in theory, if the poll routines weren't working, the game would just hang rather than running fast. (I think - end of a long week!)

Anyway, I've rebuilt with the moveq change and the links in the first post point to updated files.


User avatar
mk79
Gold Card
Posts: 364
Joined: Sun Feb 02, 2014 10:54 am

Re: New (old) game: Rockfall

Postby mk79 » Sat Jan 26, 2019 9:21 pm

Tuna wrote:Not sure if the fix will improve things on emulators
I‘m sure, because it works now.
in theory, if the poll routines weren't working, the game would just hang
Which was exactly what I said happened?

Marcel


Tuna
ROM Dongle
Posts: 20
Joined: Fri Dec 21, 2018 1:25 pm

Re: New (old) game: Rockfall

Postby Tuna » Sun Jan 27, 2019 2:33 pm

mk79 wrote:Which was exactly what I said happened?

Marcel


So you did. I got confused with Derek's comment that it ran too fast! Trying to juggle too many projects :)

Thanks for your help. I'm pleased to get this into a good (well, better) state.



Who is online

Users browsing this forum: No registered users and 4 guests