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Re: Expanding the range of QL Adventures

Posted: Tue Feb 21, 2017 3:53 pm
by tofro
Thanks, just tried it on QPC and did a bit of CONTEMPLATEing...

(This is way bigger than the one I ported, but the initial location description (when the mists have vanished) seems identical.

Tobias

Re: Expanding the range of QL Adventures

Posted: Tue Feb 21, 2017 6:09 pm
by dilwyn
Is there any way to paginate the output? The descriptions just seem to shoot by in Help, Vocab etc

Re: Expanding the range of QL Adventures

Posted: Tue Feb 21, 2017 6:24 pm
by XorA
dilwyn wrote:Is there any way to paginate the output? The descriptions just seem to shoot by in Help, Vocab etc
Run it on Q-Emulator at BBQL speed ;-)

Re: Expanding the range of QL Adventures

Posted: Tue Feb 21, 2017 6:43 pm
by XorA
I think only two lines are missing each time, is there a way to maximise that window that opens from an exec command?

Re: Expanding the range of QL Adventures

Posted: Tue Feb 21, 2017 7:02 pm
by tofro
"Maximize" is a bit complicated, but "define" is easily possible by declaring a global WINDOWDEF_t structure named _condetails that holds the x, y, w, h definition of the console window.

Code: Select all

WINDOWDEF_t _condetails = {
   2, /* border colour (red) */ 
   0, /* border width */
   0, /* paper (black) */
   7, /* ink (white) */
   512, /* width (pixel) */ 
   256, /* height (pixels) */ 
   0, /* x origin */
   0 /* y origin */
};
Would use the full black boxe's screen (minus the title bar that C68 creates and which you can get rid of as well).

Tobias

Re: Expanding the range of QL Adventures

Posted: Tue Feb 21, 2017 7:26 pm
by XorA
Thanks Tobias that sorted it.

https://www.dropbox.com/s/3drbwgqpvg6t9 ... g.zip?dl=0

for a new version to save filling forum storage up.

Re: Expanding the range of QL Adventures

Posted: Tue Feb 21, 2017 9:09 pm
by RWAP
Ideally, you need to set the max (without the C68 title bar) to 448x240 so it can all be seen on a TV without being chopped....

Re: Expanding the range of QL Adventures

Posted: Tue Feb 21, 2017 10:43 pm
by XorA
RWAP wrote:Ideally, you need to set the max (without the C68 title bar) to 448x240 so it can all be seen on a TV without being chopped....
Well the program itself is bigger than max ram on a BBQL so I wont worry about that.

Re: Expanding the range of QL Adventures

Posted: Tue Feb 21, 2017 11:22 pm
by dilwyn
XorA's port of the ADV770 version of Adventure or Colossal Cave now available to download zipped from http://www.dilwyn.me.uk/games/adventures/index.html

Remember that the executable aloneis a massive 1.2MB, so it needs a minimum of a Gold Card or an emulator set to 2MB or RAM or more.

Wonder if this takes the title of the largest QL executable so far?

Re: Expanding the range of QL Adventures

Posted: Tue Feb 21, 2017 11:26 pm
by tofro
dilwyn wrote:wonder if this takes the title of the largest QL executable so far?
GS (GhostScript) executable which I think is the previous record holder is a wee bit smaller, but its whole package together with fonts is way bigger overall.

Tobias