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Re: Expanding the range of QL Adventures
Posted: Mon Feb 13, 2017 1:57 pm
by tcat
Hi,
yes, as it seems,
screens.zip is `0' bytes, but
screens3.zip is `1,536,302' bytes
and, there is no screens2.zip
Tom
Re: Expanding the range of QL Adventures
Posted: Mon Feb 13, 2017 9:47 pm
by omega
Re: Expanding the range of QL Adventures
Posted: Sun Feb 19, 2017 11:33 pm
by XorA
Screenshot_2017-02-19_23-30-14 by
XorA, on Flickr
This is all swenson's fault!
Re: Expanding the range of QL Adventures
Posted: Mon Feb 20, 2017 2:42 pm
by XorA
A little bit of path fixing and another adventure runs.
Screenshot_2017-02-20_14-39-24 by
XorA, on Flickr
Re: Expanding the range of QL Adventures
Posted: Tue Feb 21, 2017 1:06 pm
by XorA
Do we have Collosal Cave 770 point edition?
Screenshot_2017-02-21_13-02-24 by
XorA, on Flickr
Graeme
Re: Expanding the range of QL Adventures
Posted: Tue Feb 21, 2017 2:10 pm
by dilwyn
ToFro ported Colossal Cave to QL in 2014, but I don't know which edition and how it differes from this.
http://www.dilwyn.me.uk/games/adventures/index.html
or
http://www.dilwyn.me.uk/games/adventures/cave.zip
Re: Expanding the range of QL Adventures
Posted: Tue Feb 21, 2017 2:45 pm
by XorA
I believe Tofro converted the "original"
This is much expenaded/updated version from here
http://mipmip.org/adv770/
Re: Expanding the range of QL Adventures
Posted: Tue Feb 21, 2017 2:50 pm
by XorA
It is a monster 1.2M executable though
Re: Expanding the range of QL Adventures
Posted: Tue Feb 21, 2017 3:11 pm
by dilwyn
XorA wrote:It is a monster 1.2M executable though
High time we had a "monster 1.2M executable" for QL systems though...make it worth while having a Super Gold Card or 128MB QPC2 or whatever...
So, are you going to make a QDOS executable of it?
Re: Expanding the range of QL Adventures
Posted: Tue Feb 21, 2017 3:16 pm
by XorA
Attached a floppy image (zipped) of it.