Titles by Thomas Much

Anything QL Software or Programming Related.
RWAP
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Titles by Thomas Much

Post by RWAP »

I came across this page with some more QL titles / games which are listed as public domain, written by Thomas Much in Germany -

http://www.snailshell.de/QL/

Programs include:
MissionX
CopyShop
PaintShop
DIamonds
Q-Ball
Parallax
GAM

(although Q-Ball and CopyShop seem to be missing)

Some of the programs seem to be missing, and I have no idea what a hfx file type is or how to get these into a zip file for use with normal QL emulators... It appears to be some sort of Mac file... :D

Can someone convert them to a QL ZIP file (or a zip for attaching to Q-EMulator maybe?)

Does anyone know the history of these programs?


Derek_Stewart
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Re: Titles by Thomas Much

Post by Derek_Stewart »

Hi Rich,

I think I can do I will have look in the morning.


Regards,

Derek
Derek_Stewart
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Re: Titles by Thomas Much

Post by Derek_Stewart »

Hi Rich,

I have managed to convert the available HQX files to ZIP archives and emailed them to you.

Let me know if there are any problems.


Regards,

Derek
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Re: Titles by Thomas Much

Post by RWAP »

Hmm - all in SuperBASIC, but some nice ideas and graphics.

The programs are not helped by the fact that some german characters have been used in function / procedure names which means they have to be converted for use on a non MGG ROM (I have done this quickly).

I cannot get all of them to run 100% - but someone can look at these...

Ideally they need compiling, but someone would need to improve them

I have emailed Thomas Much to ask if they can be added to the QL homepage

:D


tcat
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Re: Titles by Thomas Much

Post by tcat »

Hi All,

I work on Thomas Much sources with the hope to bring them up to date. I have started with the GAM - Graphics Access Manager for the QL. I resumed where Thomas had possibly left off.
It is written in S*BASIC no extensions. It now compiles with TURBO and I plan to add in a mouse driver and provide some small extra functionality.

I keep the code as low as possible, with the aim to run on all 128K unexpanded genuine QLs.
It is currenlty 32K of BASIC code, 48K compiled JOB binary with 11K stack dataspace.
I plan to make the code smaller if possible.

Please see screen capture of my result so far.
Cheers
Tomas
G.A.M. Desktop
G.A.M. Desktop
GAM.png (6.9 KiB) Viewed 4838 times


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vanpeebles
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Re: Titles by Thomas Much

Post by vanpeebles »

That looks really nice :)


Ralf R.

Re: Titles by Thomas Much

Post by Ralf R. »

Really nice. Would be interesting to see, how you manage a PE compatible mouse driver. I think, it is worth a try to look at Urs' QTOP sources, as he (as far as I remenber) does not use any QPTR extensions (or any other) for his mouse driver.

QLib uses a self written extension "WM_Rptr" (to find in its linked extensions) which uses the RPTR of the Pointer I/F (not the Window Manager!). Also seems to be a very short extension.


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Re: Titles by Thomas Much

Post by RWAP »

Yes, it looks nice - it is fairly well written as well :)


tcat
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Re: Titles by Thomas Much

Post by tcat »

I have now completed the GAM update, it is now available for download at Dilwyn's site, frontend section.
It has been tested on the real QL with 128K.
Tom


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ppe
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Re: Titles by Thomas Much

Post by ppe »

Wow, that's really cool!

I gave it a whirl on QemuLator. Unfortunately the mouse driver of QemuLator does not seem to be compatible with GAM so I used the keyboard. Managed to crash the desktop by opening a directory with lots of files mapped to mdv2_.

Overall it is a really impressive piece of SW!

Thanks for the effort and sharing!

Cheers,
Petri


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