Miracle Hard Drive problem (Hard Disk Replace)

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Outsoft
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Re: Winny problem

Postby Outsoft » Fri Jul 21, 2017 1:12 pm

janbredenbeek wrote:I found this files in my archive. They might as well be on Dilwyn's site.

Jan.

TGBAK108.ZIP
NORBK319.ZIP
EXPL191H.ZIP
DRVUTILS.ZIP


Tested.

Explorer: explore the Winny but don't modify nothing.

DRVUTILS: starts but when they checked the Winny tolds that is corrupted and don't start recover.

No way, nothing recovered.


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janbredenbeek
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Re: Winny problem

Postby janbredenbeek » Fri Jul 21, 2017 2:50 pm

Outsoft wrote:Tested.

Explorer: explore the Winny but don't modify nothing.

DRVUTILS: starts but when they checked the Winny tolds that is corrupted and don't start recover.

No way, nothing recovered.

I haven't had a Miracle HD for the last 25 years and can't remember whether it supported direct sector access through the device driver (by opening a special '*D' file). I don't have a ROM dump so can't do any reverse engineering either :(
You might try to 'transplant' the HD to a PC with suitable interface. Which will pose another problem since the interface will probably be ST412-like (which was common around 1990 but very obsolete now). If you're lucky you might be able to read out the disk sector-by-sector but if sector 0 is corrupt (which holds the allocation map and other important data) you're probably in big trouble, since (to my best knowledge) there is no backup of this like in MS-DOS's FAT file system...

Jan.


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Re: Winny problem

Postby Outsoft » Fri Jul 21, 2017 3:06 pm

janbredenbeek wrote:
Outsoft wrote:Tested.

Explorer: explore the Winny but don't modify nothing.

DRVUTILS: starts but when they checked the Winny tolds that is corrupted and don't start recover.

No way, nothing recovered.

I haven't had a Miracle HD for the last 25 years and can't remember whether it supported direct sector access through the device driver (by opening a special '*D' file). I don't have a ROM dump so can't do any reverse engineering either :(
You might try to 'transplant' the HD to a PC with suitable interface. Which will pose another problem since the interface will probably be ST412-like (which was common around 1990 but very obsolete now). If you're lucky you might be able to read out the disk sector-by-sector but if sector 0 is corrupt (which holds the allocation map and other important data) you're probably in big trouble, since (to my best knowledge) there is no backup of this like in MS-DOS's FAT file system...

Jan.


Well the EXPLORER extract correctly all the Root data files so the data are not corrupted.

Is only the MAP that I can't understand why It can't be corrected.

On the DIlwyn site there is the WINNY ROM dumped if you want to check it.

I'm trying to ask to Tomas Kral to write a program that can check the sector 0 on the Winny and the on the QUBIDE and find the bad exadecimal imput.

The map for me is ok, just some bad writing on the HD (Win1_DUMPS_) directory have changed the Sector 0 table without a reason.

Thanks.


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Re: Winny problem

Postby Outsoft » Fri Jul 21, 2017 3:40 pm

Jan here a little file with the first 5 minutes list extracted from EXPLORER for the WINNY:

0029 Data
mdoubler_mdoubler_exe 002A Exec
mdoubler_mdutils_bin 02BE Exec
painter_boot 003C Data
painter_Painter 003D Data
painter_Pic 0044 Data
chess_boot 0056 Data
chess_load 0057 Exec
chess_logo 0058 Data
chess_mych2 005D Data
chess_rext 007E Data
quill_boot 0081 Data
quill_QUILL 0082 Exec
raider_boot 0095 Data
raider_Code 0096 Exec
raider_code2 0097 Data
abacus_boot 00B2 Data
abacus_ABACUS 00B3 Exec
pengi_01 00B7 Exec
pengi_02 0111 Exec
pengi_03 0112 Exec
pengi_04 0113 Data
pengi_boot 0160 Data
pengi_PENGI 0161 Exec
qpede_boot 00BB Data
qpede_QPEDE_EXE 00BC Exec
qpede_QPEDE_PIC 00CF Data
match_chessc 00DA Exec
match_logo 0100 Data
match_boot 0105 Data
eddi_boot 0124 Data
eddi_jungle_exe 0125 Exec
eddi_screen 014E Data
archive_boot 017F Data
archive_ARCHIVE 0180 Exec
easel_boot 019B Data
easel_EASEL 019C Exec
qtpi_boot 01BD Data
qtpi_ptr_gen 01BE Data
qtpi_wman 01C9 Data
qtpi_hot_rext_english 01D3 Data
qtpi_env_bin 01DA Data
qtpi_qtpi 01DB Exec
QTPI_dat 03B2 Data

The files are ok but QDOS can't make a DIR.


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janbredenbeek
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Re: Winny problem

Postby janbredenbeek » Sat Jul 22, 2017 8:48 am

Outsoft wrote:Tested.

Is only the MAP that I can't understand why It can't be corrected.

On the DIlwyn site there is the WINNY ROM dumped if you want to check it.

I'm trying to ask to Tomas Kral to write a program that can check the sector 0 on the Winny and the on the QUBIDE and find the bad exadecimal imput.

The map for me is ok, just some bad writing on the HD (Win1_DUMPS_) directory have changed the Sector 0 table without a reason.

Thanks.

Quick test: Try this:

Code: Select all

OPEN#3,'win1_*D2d'
GET#3;a$
CLOSE#3
PRINT a$

This *might* get the first sector in a$ (it works on a QPC2 virtual win disk, of course I cannot give any guarantee that it also works on a Winny...).
If this works, you may get additional sectors by using GET#3\track*65536+side*256+sector;a$ (you have to look up the geometry of the drive somewhere).
If the OPEN succeeds but the GET fails with an error, this probably indicates a faulty disk. A FORMAT might correct this but given the fact that the hardware is at least 25 years old I wouldn't expect miracles (pun intended ;) ). My first PC in 1990 had a Seagate ST251A HD (40 MB) which already failed after a year or two...

Jan.


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Re: Winny problem

Postby Derek_Stewart » Sat Jul 22, 2017 9:46 am

Hi Jan,

It is possible to install the Miracle Hard Drive in a PC with an ISA bus.

The hard drive does not have a controller on board as IDE drives, so the controller is on a separate card, hence Hard Card.

If memory serves me correct, there is a built-in DOS based format programme, so that a Low Level format can be done. I have a manual somewhere for a Seagate Hard Card, that details the procedure.

But the stumbling blocjk is hte PC with and ISA bus.


Regards,

Derek
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Re: Winny problem

Postby Silvester » Sat Jul 22, 2017 11:41 am

Just a thought, are you using Super Gold Card with Miracle drive? It is possible that it can cause problems due to the original driver (in RAM and 68020 cache) being quicker than the hardware. The original driver does not check the handshake condition, this was OK with original QL and Gold card. In fact it would have been more efficient, but problems were reported with SGC and MHD.

V2.08S Eprom (v2.07S is LRESPR version) were updates I did to introduce handshaking on SGC systems (sent to Staurt H). I also sent Davide S in Italy a copy of the source code. Not sure what version 2.08n is, perhaps it is custom modification from my source or signifies no-handshake. Be interested to see dump of 2.08n Eprom.

I've had my MHD since June 1990 and it is still working faultlessly to this day. The only loss of contents were the one occasion I tried out DEL_DEFB (never again).

BTW direct sector access is supported.


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Re: Winny problem

Postby Outsoft » Sat Jul 22, 2017 3:43 pm

janbredenbeek wrote:
Outsoft wrote:Tested.

Is only the MAP that I can't understand why It can't be corrected.

On the DIlwyn site there is the WINNY ROM dumped if you want to check it.

I'm trying to ask to Tomas Kral to write a program that can check the sector 0 on the Winny and the on the QUBIDE and find the bad exadecimal imput.

The map for me is ok, just some bad writing on the HD (Win1_DUMPS_) directory have changed the Sector 0 table without a reason.

Thanks.

Quick test: Try this:

Code: Select all

OPEN#3,'win1_*D2d'
GET#3;a$
CLOSE#3
PRINT a$

This *might* get the first sector in a$ (it works on a QPC2 virtual win disk, of course I cannot give any guarantee that it also works on a Winny...).
If this works, you may get additional sectors by using GET#3\track*65536+side*256+sector;a$ (you have to look up the geometry of the drive somewhere).
If the OPEN succeeds but the GET fails with an error, this probably indicates a faulty disk. A FORMAT might correct this but given the fact that the hardware is at least 25 years old I wouldn't expect miracles (pun intended ;) ). My first PC in 1990 had a Seagate ST251A HD (40 MB) which already failed after a year or two...

Jan.


Well this test seems the same that the DRVCHECK program do and it respond always the same: it told me that the drive is corrupted.

I will try to to this test naturally off course and I will let you know, thanks ;)


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Re: Winny problem

Postby Outsoft » Sat Jul 22, 2017 3:46 pm

Silvester wrote:Just a thought, are you using Super Gold Card with Miracle drive? It is possible that it can cause problems due to the original driver (in RAM and 68020 cache) being quicker than the hardware. The original driver does not check the handshake condition, this was OK with original QL and Gold card. In fact it would have been more efficient, but problems were reported with SGC and MHD.

V2.08S Eprom (v2.07S is LRESPR version) were updates I did to introduce handshaking on SGC systems (sent to Staurt H). I also sent Davide S in Italy a copy of the source code. Not sure what version 2.08n is, perhaps it is custom modification from my source or signifies no-handshake. Be interested to see dump of 2.08n Eprom.

I've had my MHD since June 1990 and it is still working faultlessly to this day. The only loss of contents were the one occasion I tried out DEL_DEFB (never again).

BTW direct sector access is supported.


Well on my WINNY rom (2.08n) the SGC works perfectly but...I've always used a Trump Card with it.

So the saving "dumps"problems were on mDoubler using the Trump Card, non the SGC (were I see It works better that on the Trump Card cause the TK2 is more updated).

Naturally If I will format the Winny will all work perfectly: he don't have bad sectors at all ;)


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Re: Winny problem

Postby Outsoft » Sat Jul 22, 2017 3:54 pm

janbredenbeek wrote:
Outsoft wrote:Tested.

Is only the MAP that I can't understand why It can't be corrected.

On the DIlwyn site there is the WINNY ROM dumped if you want to check it.

I'm trying to ask to Tomas Kral to write a program that can check the sector 0 on the Winny and the on the QUBIDE and find the bad exadecimal imput.

The map for me is ok, just some bad writing on the HD (Win1_DUMPS_) directory have changed the Sector 0 table without a reason.

Thanks.

Quick test: Try this:

Code: Select all

OPEN#3,'win1_*D2d'
GET#3;a$
CLOSE#3
PRINT a$

This *might* get the first sector in a$ (it works on a QPC2 virtual win disk, of course I cannot give any guarantee that it also works on a Winny...).
If this works, you may get additional sectors by using GET#3\track*65536+side*256+sector;a$ (you have to look up the geometry of the drive somewhere).
If the OPEN succeeds but the GET fails with an error, this probably indicates a faulty disk. A FORMAT might correct this but given the fact that the hardware is at least 25 years old I wouldn't expect miracles (pun intended ;) ). My first PC in 1990 had a Seagate ST251A HD (40 MB) which already failed after a year or two...

Jan.


The programs seems works and print the characters that I see when I use the explorer program, so the Disk is not bad ;)

What I have to do now? ;)

With Explorer this is the results on the Recover part:

Windirs_lis show me only some subfolders that I create:

bj3dland 03F9 entry in Group# 077B
droidzone 03E9 entry in Group# 077B
jabber 0422 entry in Group# 077B
quboids 0473 entry in Group# 077B
zkul 024A entry in Group# 077B
west 026F entry in Group# 077B

and the WinFiles_lis show me more files but less that 1/50 of the files I put on the Winny:

mdump_boot 10FE Data
mdoubler_boot 0029 Data
mdoubler_mdoubler_exe 002A Exec
mdoubler_mdutils_bin 02BE Exec
painter_boot 003C Data
painter_Painter 003D Data
painter_Pic 0044 Data
chess_boot 0056 Data
chess_load 0057 Exec
chess_logo 0058 Data
chess_mych2 005D Data
chess_rext 007E Data
quill_boot 0081 Data
quill_QUILL 0082 Exec
raider_boot 0095 Data
raider_Code 0096 Exec
raider_code2 0097 Data
abacus_boot 00B2 Data
abacus_ABACUS 00B3 Exec
pengi_01 00B7 Exec
pengi_02 0111 Exec
pengi_03 0112 Exec
pengi_04 0113 Data
pengi_boot 0160 Data
pengi_PENGI 0161 Exec
qpede_boot 00BB Data
qpede_QPEDE_EXE 00BC Exec
qpede_QPEDE_PIC 00CF Data
match_chessc 00DA Exec
match_logo 0100 Data
match_boot 0105 Data
eddi_boot 0124 Data
eddi_jungle_exe 0125 Exec
eddi_screen 014E Data
archive_boot 017F Data
archive_ARCHIVE 0180 Exec
easel_boot 019B Data
easel_EASEL 019C Exec
qtpi_boot 01BD Data
qtpi_ptr_gen 01BE Data
qtpi_wman 01C9 Data
qtpi_hot_rext_english 01D3 Data
qtpi_env_bin 01DA Data
qtpi_qtpi 01DB Exec
QTPI_dat 03B2 Data
qlacman_qlacman 021A Data
qlacman_boot 0233 Data
hoverzone_boot 0235 Data
hoverzone_Hoverzone_pic 0236 Data
hoverzone_Hoverzone_code 0247 Data
zkul_boot 024B Data
zkul_zkul_pic 024C Data
zkul_zkul_cde 025D Data
west_boot 0270 Data
west_west_pic 0271 Data
west_west_cde 0282 Data
knight_boot 02A1 Data
knight_kf 02A2 Exec
deathstrike_boot 02D5 Data
orbit_boot 0312 Data
orbit_orbit 0313 Data
paladin_boot 0333 Data
paladin_paladin 0334 Exec
blocklands_blockland 03D4 Data
blocklands_boot 0424 Data
goblin_boot 0348 Data
goblin_logo_scr 0349 Data
goblin_boot2 03B0 Data
goblin_GQ0_cde 034B Exec
droidzone_droidzone 03EA Data
droidzone_boot 0459 Data
bj3dland_3dland_code 03FB Data
bj3dland_boot 03FA Data
jabber_boot 04A9 Data
jabber_jab 0423 Data
cavern_boot 03E8 Data
cavern_Code 0427 Data
arcanoid_ARCANOID 0463 Exec
quboids_boot 04CA Data
quboids_quboids 0474 Data
arcanoid2_cde 0498 Exec
arcanoid2_boot 04BD Data
snooker_p1 04BF Data
snooker_p2 04CD Data
snooker_p3 04D3 Exec
snooker_p4 04D6 Exec
snooker_p5 04D8 Exec
snooker_p6 04DA Data
snooker_boot 04DD Data
gwendoline_boot 04DF Data
gwendoline_gwen_scr 04E0 Data
gwendoline_gwen_cde 04F2 Data
strippoker_boot 0507 Data
strippoker_pmain 0508 Exec
strippoker_ptitle 055D Data
firebird_boot 0504 Data
firebird_FIRE_SCR 0505 Data
firebird_FIRE_BIN 051A Exec
dragonhold_boot 0565 Data
dragonhold_dragonhold 0566 Exec
qshang_PTR_GEN 059A Data
qshang_QShang 05A2 Exec
qshang_WMAN 05BB Data
qshang_boot 05BA Data
zmht_boot 05C1 Data
zmht_RUNTIME1_EXT 05C2 Data
zmht_runtime2_ext 05C6 Exec
z80_samcruise 0683 Data
z80_skooldaze 071F Data
z80_wheelie 0710 Data
z80_automania 0727 Data
z80_pyjamarama 0738 Data
z80_express 075E Data
z80_tauceti 0769 Data
z80_horaceskiing 063F Data
z80_hungryhorace 0890 Data
z80_beachhead 08CE Data
z80_chequerred 08E2 Data
z80_chickin 08F4 Data
z80_eskimo 091C Data
z80_fist 0927 Data
z80_gilligan 093C Data
z80_lightforce 0964 Data
z80_madmix 0978 Data
z80_pheenix 09B5 Data
z80_pogo 09BB Data
z80_raidovermoscow 09CD Data
z80_spyvsspy 09E0 Data
z80_stainless 09F4 Data
z80_tapper 0A09 Data
pudge_boot 0AB4 Data
pudge_PUDGE_DAT 0AB5 Data
bridge_bridge_exe 0647 Exec
joker_boot 0654 Data
joker_CONFIG_english 0655 Exec
joker_HOT_REXT_english 0658 Data
joker_LJ 065E Exec
joker_MENU_REXT_english 06C2 Data
joker_MENUCONFIG_english 06D0 Exec
joker_PTR_GEN 06DC Data
joker_WMAN 06E5 Data
blaster_boot 06EC Data
blaster_m_b_cde 06ED Data
blaster_m_b_pic 06F5 Data
eva_start 075B Data
bounder_boot 077D Data
bounder_qlg1_obj_v24 077E Data
tank_boot 0796 Data
tank_tanks 0797 Exec
tank_tscr 07B3 Data
ka_boot 07C3 Data
ka_c 07C4 Data
ka_cd 12B3 Data
othello_boot 07EC Data
othello_code_en 07ED Exec
blast_bug 0813 Data
blast_ls 0821 Data
blast_boot 030D Data
citadel_boot 0833 Data
citadel_citA_CDE 0834 Data
doubleblock_boot 085B Data
doubleblock_exe 085C Exec
ciao 2DC1 Data
yahtzee_BOOT 0897 Data
yahtzee_Yahtzee_main 0898 Data
yahtzee_Yams2_lm 08A1 Exec
yahtzee_Yams_lm 08A2 Data
bunita_cdf 43FA Data
smith_s 0914 Data
smith_p 0915 Data
bomber_boot 0963 Data
bomber_bomber 098E Exec
croupier_PRESY 098F Exec
croupier_SPC203YXXCP 0996 Exec
backgammon_boot 09A5 Data
backgammon_backgammon 09A6 Exec
z80_wimpy 0A31 Data
z80_zombie 0A3D Data
wall_boot 0A22 Data
wall_cde 0A23 Data
wall_scr 0A2B Data
starburst_boot 0A5A Data
starburst_STARBURST_exe 0A5B Exec
cosmos_4 0A6B Data
cosmos_5 0A6C Data
cosmos_boot 0A72 Data
cosmos_CONFIG 0A73 Exec
cosmos_COSMOS_scr 0A93 Data
cosmos_COSMOSv1_obj 0AA4 Exec
bugs_boot 0AAF Data
bugs_BUGS_CODE 0AB3 Data
sectorx_boot 0AC4 Data
sectorx_sectorx_cde 0AC5 Data
invaders_BOOT 0AE9 Data
invaders_obj_heyYOU 0AEA Data
speedfreaks_boot 0AF4 Data
speedfreaks_SPEEDFREAKS 0AF5 Data
qbert_boot 0B07 Data
qbert_qbert_exe 0B08 Exec
qbert_qbert_exts 0B10 Exec
quinquagesima_boot 0B14 Data
quinquagesima_quin 0B15 Exec
quinquagesima_screen 0B33 Data
oracle_boot 0B3D Data
oracle_PTR_GEN 0B3E Data
oracle_TheOracle_english 0B46 Exec
oracle_TheOracle_german 0B56 Exec
oracle_WMAN 0B66 Data
troll_JEU 0B53 Data
troll_majuscules 0B54 Data
troll_MOD 0B55 Data
troll_MOD1 0B56 Data
troll_normal_set 0B5A Data
brainsmasher_boot 0B6D Data
brainsmasher_BrainSmasher_eng 0B6E Exec
brainsmasher_BrainSmasher_frn 0B88 Exec
brainsmasher_BrainSmasher_ger 0BA2 Exec
brainsmasher_PTR_GEN 0BBC Data
brainsmasher_WMAN 0BC4 Data
iongold_boot 0BCA Data
iongold_IONGOLD_EXE 0BCB Exec
iongold_ovl 0BD9 Data
DoppelIon_bin 0BEB Exec
doppelion_boot 0BF8 Data
doppelion_DoppelIon_bin 0BF9 Exec
doppelion_DoppelIon_scr 0C06 Data
doppelion_ovl 0C17 Data
minefield_boot 0C29 Data
minefield_PTR_GEN 0C2A Data
minefield_WMAN 0C32 Data
minefield_MineField_obj 0C38 Exec
diamonds_boot 0C66 Data
diamonds_diamonds 0C68 Exec
diamonds_scores 0C7A Data
diamonds_title 0C7B Data
fulhouse_BOOT 0C8D Data
fulhouse_fh_cde 0C8E Exec
fulhouse_load_screen 0C9E Data
fulhouse_s 0CAF Data
rockfall_BOOT 0CD8 Data
rockfall_RockFall 0CD9 Data
rockfall_code 0CDA Data
parallax_boot 0CED Data
parallax_Parallax 0CEE Data
parallax_Parallax_pic 0CFD Data
sokoban_boot 0D0F Data
sokoban_sok_bas 0D10 Data
sokoban_sok_cde 0D12 Data
meanies_boot 0D1B Data
meanies_meanies_ex 0D1C Exec
arcadia_BMX_BURNER 0D20 Exec
arcadia_boot 0D32 Data
arcadia_dscr 0D33 Data
arcadia_GRID_RACER 0D36 Exec
dday_boot2_sav 0D31 Data
dday_BOOT_EXT 0D38 Data
dday_boot_sav 0D3D Data
dday_CODE 0D44 Data
dday_COMP_DIST_15 0D47 Data
dday_COMP_DIST_50 0D49 Data
dday_D_DAY 0D7A Exec
dday_DAY_DEPLOYMENT 0D8F Exec
dday_DDEV_ext 0D9C Data
dday_Dep115 0D9D Data
dday_Dep150 0D9E Data
dday_Dep215 0D9F Data
dday_Dep250 0DA0 Data
dday_Dep315 0DA1 Data
dday_Dep350 0DA2 Data
dday_Dep415 0DA3 Data
dday_Dep450 0DA4 Data
dday_let_font 0DA7 Data
dday_map 0DA8 Data
dday_MAP1_col 0DA9 Data
dday_MAP1_mov 0DAE Data
dday_MAP1_pos 0DB3 Data
dday_MAP2_col 0DB8 Data
dday_MAP2_mov 0DBD Data
dday_MAP2_pos 0DC2 Data
werner_boot 0D3E Data
dday_BOOT_EXT 0D47 Data
dday_boot_sav 0D7B Data
dday_CODE 0D82 Data
dday_COMP_DIST_15 0D85 Data
dday_COMP_DIST_50 0D87 Data
dday_D_DAY 0D89 Exec
dday_DAY_DEPLOYMENT 0D9E Exec
dday_DDAY_FILE 0DAA Data
dday_DDEV_ext 0DAB Exec
dday_Dep115 0DAC Data
dday_Dep150 0DAD Data
dday_Dep215 0DAE Data
dday_Dep250 0DAF Data
dday_Dep315 0DB0 Data
dday_Dep350 0DB1 Data
dday_Dep415 0DB2 Data
dday_Dep450 0DB3 Data
dday_let_font 0DB4 Data
dday_map 0DB5 Data
dday_MAP1_col 0DB6 Data
dday_MAP1_mov 0DBB Data
dday_MAP1_pos 0DC0 Data
dday_MAP2_col 0DC5 Data
dday_MAP2_mov 0DCA Data
dday_MAP2_pos 0DCF Data
dday_MAP3_col 10DE Data
dday_MAP3_mov 10E3 Data
dday_MAP3_pos 10E8 Data
domination_boot 0D79 Data
domination_domination_exe 0D7A Exec
zapper_boot 0D4B Data
zapper_cde 0D4C Data
zapper_pic 0D58 Data
flight_boot 0D6A Data
flight_qlflight 0D6B Data
quazimodo_boot 0D99 Data
quazimodo_h2 0D9D Data
quazimodo_h3 0DA4 Data
radar_arc 0DB6 Data
radar_boot 0DC1 Data
assault_assault 0DC3 Data
assault_boot 10E4 Data
tycoon_tycoon 10DF Data
cosmic_boot 0DD4 Data
cosmic_cos_code 0DD5 Data
cruncher_boot 0DEB Data
cruncher_CODE3 0DEC Data
treasure_boot 0DFC Data
treasure_CODE 0DFE Data
metropolis_boot 0E16 Data
metropolis_code2 0E17 Data
supremacy_boot 0E3C Data
supremacy_sc 0E3D Data
supremacy_SUPREMACY_ext 0E4A Data
supremacy_SUPREMACY_FLP_exe 0E50 Exec
ambition_boot 0E62 Data
ambition_Ambition 0E63 Exec
omega_boot 0E9A Data
omega_dyufoet1 0E9B Exec
omega_dyufoet2 0E9E Exec
omega_hbnf 0EA0 Exec
mortville_boot 0ED7 Data
mortville_dessin_o 0ED8 Data
mortville_car_o 0EDA Exec
mortville_car1_o 0EDB Exec
mortville_car2_o 0EE0 Exec
mortville_smanoir_exe 0EE3 Exec
mortville_bdxx 0EF2 Data
mortville_zon 0EF4 Data
mortville_chaine 0EF5 Data
mortville_manoir_exe 0EF6 Exec
spy_boot 0F17 Data
spy_turbo_cde 0F18 Exec
spy_r 0F1D Data
spy_com 0F1E Data
spy_x 0F23 Exec
s9 0ECB Data
s10 0ECC Data
beano_boot 10D2 Data
beano_font_cde 10D3 Data
beano_p0 10D4 Data
ajventure_AJSCR 10E6 Data
ajventure_Boot 10ED Data
ajventure_GAME_code 10EE Exec
ajventure_SCREEN_designer 10F2 Data
sword_boot 1100 Data
sword_exe 1101 Exec
sword_pic 11F8 Data
loonie_boot 120A Data
loonie_loonie_flp 120B Exec
loonie_screen 121E Data
qball_boot 123B Data
qball_QBALL_exe 123C Exec
qtron_CODE2 124E Exec
qtron_M_BOOT 1260 Exec
crazycard_boot 124B Data
crazycard_CRAZY_exe 124C Exec
crazycard_hot_rext 1260 Data
crazycard_ptr_gen 1267 Data
crazycard_wman 1272 Data
decipher_boot 127D Data
decipher_DECIPHER_exe 127E Exec
decipher_hot_rext 1297 Data
decipher_ptr_gen 129E Data
decipher_wman 12A9 Data
tictactoe_boot 1459 Data
catchjack_boot 1460 Data
catchjack_catchjack 1461 Data
creta_boot 146B Data
creta_CRETA_SCREEN 146C Data
creta_ESCAPE_FROM_CRETA 147D Data
harry_boot 1495 Data
harry_extras1_bin 1496 Data
harry_extras2_bin 1497 Data
harry_file 1498 Data
harry_HH2 149A Data
harry_names 14AA Data
incendio_boot 14AC Data
things_boot 14B2 Data
things_attack_bin 14B3 Data
horrorday_den_two 14B7 Exec
horrorday_boot 14C8 Data
horrorday_den_one 14C9 Exec
horrorday_den_pic 14DB Data
funfear_boot 14ED Data
funfear_funfear_pic 14EE Data
funfear_fun_one 14FF Exec
funfear_fun_two 1510 Exec
programmi_boot 1522 Data
programmi_colori 1523 Data
programmi_display 1525 Data
programmi_Italia 1526 Data
programmi_lettura 1529 Data
programmi_menu 152C Data
programmi_orologio 152E Data
programmi_piano 1531 Data
programmi_plot_demo 1532 Data
programmi_plotter 153F Data
programmi_roulette 1541 Data
programmi_sirena 1543 Data
programmi_sound_p 1544 Data
programmi_windows 1546 Data
blindo_BOOT 1586 Data
blindo_EXE 1587 Exec
blindo_F 1592 Data
mn_1 1594 Data
mn_2 15A5 Data
mn_3base 15BD Data
mn_4f 15C8 Data
mn_boot 15DB Data
mn_moon_scr 15DC Data
mn_phase1 15ED Data
mn_phase2 15EF Data
mn_phase3 15F1 Data
mn_phase4 15F3 Data
fi_10 15F6 Exec
fi_2 1600 Data
fi_boot 1618 Data
fi_fict 1619 Exec
pods_boot 162B Data
pods_SPACEPODS 162C Data
hopper_pic 1632 Data
herewego_boot 1633 Data
herewego_HERE_WE_GO 1634 Exec
spectator_Boot 165A Data
spectator_PTR_GEN 1689 Data
spectator_Spectator_exe 1691 Exec
spectator_WMAN 16E0 Data
speculator_BOOT 1688 Data
speculator_MGT_READER_BAS 16D9 Data
speculator_SirClive_screen 16DD Data
speculator_SPECULATOR_CODE 172F Data
speculator_Z80_TO_SNAP_BAS 1762 Data
speculator_ZXROM_BIN 1765 Data
xtricator_Boot 16E8 Data
xtricator_XTricator_exe 16E9 Exec
xtricator_PTR_GEN 164D Data
xtricator_WMAN 1655 Data
zx81_mazeman_p 1748 Data
zx81_mazogs_p 174B Data
zx81_monstermaze_p 1752 Data
zx81_3defender_p 165C Data
zx81_citypatrol_p 1662 Data
zx81_dallas_p 1667 Data
zx81_damper_p 166F Data
zx81_galaxians_p 1673 Data
zx81_gobbleman_p 1675 Data
zx81_murgatroyds_p 1677 Data
zx81_namtiraiders_p 167B Data
zx81_tombdracula_p 167D Data
zx81_PACMAN_P 1685 Data



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