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Re: Doubleblock game - problem
Posted: Fri Mar 01, 2019 10:46 pm
by Andrew
Jack_Free wrote:Yes, that's how you write.
So why am I wondering why the game is not in the emulator?
On second thought ... are you using in drive 1 the QXL_WIN drive I created for you ?
I created it on QPC - and on SMSQ/E the DEV_USE command is included in the operating system (I used it to configure The voyage of Beano game - and tested it to work on QPC)
On QDOS it is not, and I forgot to put in on the win drive
So you have 2 options:
OPTION 1
Download DEV_USE toolkit it from here and install it
http://www.dilwyn.me.uk/tk/dev205.zip
Then modify the boot file for doubleblock to
Code: Select all
10 DEV_USE 1, win1_Games_Doubleblock_
20 DEV_USE flp
30 EXEC_W flp1_doubleblock_exe
If you get BAD Parameter it means that the executable file was copied with the DOS header . So try to copy it to a DOS directory, then copy it back to a ram drive ...
OPTION 2
Copy the DOubleblock directory to a DOS dir
Map the DOS directory to drive 1
and play the game
If you still get Bad Parameter then I will send the game to you as a zip file
Re: Doubleblock game - problem
Posted: Sat Mar 02, 2019 10:06 am
by Jack_Free
I very much appreciate the effort to help.
I use your WIN image
I'm probably stupid, I still do not.
I want to install DEV before uploading the game.
See picture.
Lines 1 through 3 are actually the contents of the DEV_BOOT file, so do not know if I should install DEV_REXT otherwise?
Re: Doubleblock game - problem
Posted: Sat Mar 02, 2019 10:26 am
by tofro
The
dev device driver needs Hotkey System II as a pre-requisite. (Someone really should point that out in the manual and/or at the download sites).
The message is a bit scarce in that it doesn't really say that, but that's the reason.
If you load ptr_gen, wman and hot_rext before, it will run nicely.
Also, the loadable version of
dev does not support the single-parameter call of DEV_USE that you have in line 5, if I recall correctly - It should be
If you don't want to spend the extra memory for the extended environment, have a look at the
sub device driver - that will more or less do the same thing without a loaded pointer environment.
Tobias
Re: Doubleblock game - problem
Posted: Sat Mar 02, 2019 10:28 am
by tofro
I just had a look on Dilwyn's homepage, and the someone (thanks, Dilwyn!) has already put down a note there.
Tobias
Re: Doubleblock game - problem
Posted: Sat Mar 02, 2019 10:39 am
by Jack_Free
Thanks for your advice, my English is really miserable, but sorry what is "sub device driver"?
Any reference to sting?
I would like to use these files for true QL, so memory is never enough.
Re: Doubleblock game - problem
Posted: Sat Mar 02, 2019 10:45 am
by tofro
http://www.dilwyn.me.uk/tk/sub.zip
Does more or less the same thing as the
dev device driver, but doesn't need a loaded pointer environment. Read the included _txt file, commands are slightly different.
Tobias
Re: Doubleblock game - problem
Posted: Sat Mar 02, 2019 11:00 am
by Jack_Free
Thanks for the link, I will test it.
An experiment from DEV does not work me.
Re: Doubleblock game - problem
Posted: Sat Mar 02, 2019 11:11 am
by tofro
Some versions of the dev device driver seem to understand the DEV_USEN command, some apparently don't.
If your version does give you a "bad name" on DEV_USEN, then use the single-parameter version of DEV_USE, but make sure the argument is a string, not a name. So, your first version should work on your system when you put the "flp" in quotes, like
Re: Doubleblock game - problem
Posted: Sat Mar 02, 2019 11:34 am
by Jack_Free
I'm confused, I just DEV does not want to cooperate, it does not matter if they used quotation marks, or name, or FLP1_ or FLP, nothing leads to the goal
Re: Doubleblock game - problem
Posted: Sat Mar 02, 2019 12:48 pm
by dilwyn
tofro wrote:I just had a look on Dilwyn's homepage, and the someone (thanks, Dilwyn!) has already put down a note there.
Tobias
Added a bit more to the description of DEV - thanks Tobias for pointing out the DEV_USEN command which I didn't know about.