Doubleblock game - problem

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Andrew
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Re: Doubleblock game - problem

Postby Andrew » Fri Mar 01, 2019 10:46 pm

Jack_Free wrote:Yes, that's how you write.
So why am I wondering why the game is not in the emulator?

On second thought ... are you using in drive 1 the QXL_WIN drive I created for you ?
I created it on QPC - and on SMSQ/E the DEV_USE command is included in the operating system (I used it to configure The voyage of Beano game - and tested it to work on QPC)
On QDOS it is not, and I forgot to put in on the win drive
So you have 2 options:

OPTION 1
Download DEV_USE toolkit it from here and install it http://www.dilwyn.me.uk/tk/dev205.zip

Then modify the boot file for doubleblock to

Code: Select all

10 DEV_USE 1, win1_Games_Doubleblock_
20 DEV_USE flp
30 EXEC_W flp1_doubleblock_exe


If you get BAD Parameter it means that the executable file was copied with the DOS header . So try to copy it to a DOS directory, then copy it back to a ram drive ...

OPTION 2
Copy the DOubleblock directory to a DOS dir
Map the DOS directory to drive 1
and play the game

If you still get Bad Parameter then I will send the game to you as a zip file


Jack_Free
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Re: Doubleblock game - problem

Postby Jack_Free » Sat Mar 02, 2019 10:06 am

I very much appreciate the effort to help.
I use your WIN image
I'm probably stupid, I still do not.
I want to install DEV before uploading the game.
See picture.

Lines 1 through 3 are actually the contents of the DEV_BOOT file, so do not know if I should install DEV_REXT otherwise?
Attachments
boot.jpeg


I do not use an emulator, just a real QL, excuse my English, I use google translator :-)
Sinclair QL + SGC, Sinclair QL+Qubide interface, Sinclair QL+QL-SD.
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tofro
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Re: Doubleblock game - problem

Postby tofro » Sat Mar 02, 2019 10:26 am

The dev device driver needs Hotkey System II as a pre-requisite. (Someone really should point that out in the manual and/or at the download sites).

The message is a bit scarce in that it doesn't really say that, but that's the reason.

If you load ptr_gen, wman and hot_rext before, it will run nicely.

Also, the loadable version of dev does not support the single-parameter call of DEV_USE that you have in line 5, if I recall correctly - It should be

Code: Select all

5 DEV_USEN flp


If you don't want to spend the extra memory for the extended environment, have a look at the sub device driver - that will more or less do the same thing without a loaded pointer environment.

Tobias


ʎɐqǝ ɯoɹɟ ǝq oʇ ƃuᴉoƃ ʇou sᴉ pɹɐoqʎǝʞ ʇxǝu ʎɯ 'ɹɐǝp ɥO
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tofro
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Re: Doubleblock game - problem

Postby tofro » Sat Mar 02, 2019 10:28 am

I just had a look on Dilwyn's homepage, and the someone (thanks, Dilwyn!) has already put down a note there.

Tobias


ʎɐqǝ ɯoɹɟ ǝq oʇ ƃuᴉoƃ ʇou sᴉ pɹɐoqʎǝʞ ʇxǝu ʎɯ 'ɹɐǝp ɥO
Jack_Free
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Re: Doubleblock game - problem

Postby Jack_Free » Sat Mar 02, 2019 10:39 am

Thanks for your advice, my English is really miserable, but sorry what is "sub device driver"?
Any reference to sting?
I would like to use these files for true QL, so memory is never enough.


I do not use an emulator, just a real QL, excuse my English, I use google translator :-)
Sinclair QL + SGC, Sinclair QL+Qubide interface, Sinclair QL+QL-SD.
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tofro
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Re: Doubleblock game - problem

Postby tofro » Sat Mar 02, 2019 10:45 am

http://www.dilwyn.me.uk/tk/sub.zip

Does more or less the same thing as the dev device driver, but doesn't need a loaded pointer environment. Read the included _txt file, commands are slightly different.

Tobias


ʎɐqǝ ɯoɹɟ ǝq oʇ ƃuᴉoƃ ʇou sᴉ pɹɐoqʎǝʞ ʇxǝu ʎɯ 'ɹɐǝp ɥO
Jack_Free
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Re: Doubleblock game - problem

Postby Jack_Free » Sat Mar 02, 2019 11:00 am

Thanks for the link, I will test it.
An experiment from DEV does not work me.
Attachments
dev2.jpeg
dev1.jpeg


I do not use an emulator, just a real QL, excuse my English, I use google translator :-)
Sinclair QL + SGC, Sinclair QL+Qubide interface, Sinclair QL+QL-SD.
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tofro
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Re: Doubleblock game - problem

Postby tofro » Sat Mar 02, 2019 11:11 am

Some versions of the dev device driver seem to understand the DEV_USEN command, some apparently don't.

If your version does give you a "bad name" on DEV_USEN, then use the single-parameter version of DEV_USE, but make sure the argument is a string, not a name. So, your first version should work on your system when you put the "flp" in quotes, like

Code: Select all

500 DEV_USE "flp"


ʎɐqǝ ɯoɹɟ ǝq oʇ ƃuᴉoƃ ʇou sᴉ pɹɐoqʎǝʞ ʇxǝu ʎɯ 'ɹɐǝp ɥO
Jack_Free
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Re: Doubleblock game - problem

Postby Jack_Free » Sat Mar 02, 2019 11:34 am

I'm confused, I just DEV does not want to cooperate, it does not matter if they used quotation marks, or name, or FLP1_ or FLP, nothing leads to the goal
Attachments
dev3.jpeg


I do not use an emulator, just a real QL, excuse my English, I use google translator :-)
Sinclair QL + SGC, Sinclair QL+Qubide interface, Sinclair QL+QL-SD.
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dilwyn
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Re: Doubleblock game - problem

Postby dilwyn » Sat Mar 02, 2019 12:48 pm

tofro wrote:I just had a look on Dilwyn's homepage, and the someone (thanks, Dilwyn!) has already put down a note there.

Tobias

Added a bit more to the description of DEV - thanks Tobias for pointing out the DEV_USEN command which I didn't know about.


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