Search found 173 matches
- Fri Feb 16, 2024 5:32 am
- Forum: Software & Programming
- Topic: QL Games
- Replies: 14
- Views: 992
Re: QL Games
Hi, QL World provided the opportunity to explore a lot of software. I started with Luner Lander which I think had some specific BBQL machine code. As for SuperBASIC one I liked was Duel by R.Kingslake and then there was Qthello by Richard Green. Early progs such as Golf prompted me to write my own a...
- Thu Feb 15, 2024 8:45 pm
- Forum: Software & Programming
- Topic: QL Games
- Replies: 14
- Views: 992
Re: QL Games
Hi, Andrew I to had problems comprehending how to develop games from Franks's Sprite Generator. Hence the inspiration to recreate some of these early Games and go beyond with QBITS PIXEL Art, but that has some way to go and I am no way as good at programming as Frank. QBITS [Expand Your Horizons wit...
- Thu Feb 15, 2024 4:45 pm
- Forum: Software & Programming
- Topic: QL Games
- Replies: 14
- Views: 992
Re: QL Games
Hi Derek An interesting Question. Are computer games a necessity depends on your view point. If you consider it as a workout for your mind disguised as fun you will accept that studies have shown that playing visual games regularly may increase gray matter in the brain and boost brain connectivity. ...
- Thu Feb 15, 2024 11:40 am
- Forum: Software & Programming
- Topic: Messing with Morphing
- Replies: 42
- Views: 3301
Re: Messing with Morphing
Hi Steve, You’re a bad as me and enjoying messing around, experimenting if you want to sound a bit more upmarket. So what exactly would you describe your Morphing algorithm as? Cross Dissolving.. or Mesh Morphing.. maybe Field Morphing.. Triangle Mess Morphing.. Morphing using Structural Similarity…...
- Thu Feb 15, 2024 11:38 am
- Forum: General QL Chat
- Topic: Nostalgia – TEXT87 & SPELLBOUND
- Replies: 9
- Views: 525
Nostalgia – TEXT87 & SPELLBOUND
Upon reflection I have spent a considerable amount of my time putting pen to paper or more to the point typing up my words, be it the dreaded Monthly Reports, Management Procedures, Project documents. Hell, I even found time to write six Novels. Then the many notes and copying document while researc...
- Sat Feb 10, 2024 2:47 pm
- Forum: Help for New Users
- Topic: QL Tinkering
- Replies: 285
- Views: 188104
Re: QL Tinkering
Hi All, Been a tad busy of late so this is just a quick update on QBITS PIXEL Art progress. There are a few screen changes to layout, Tile (A)dd and (D)elete now use the (C)opy and (D)elete that are shown under the SPRITE Frame side of the screen. The logic being you are Copying from the Sprite Fram...
- Mon Jan 15, 2024 5:18 pm
- Forum: Help for New Users
- Topic: QL Tinkering
- Replies: 285
- Views: 188104
Re: QL Tinkering
Hi All, QBITS PIXEL Art ACTION – The latest WIP has Step 3 Part Two – Limited Test of ACTION Settings Attached pdf is just a Quick Guide to Key functions the full Documentation is still being put together. Download UNZIP and load files into your Source Device then LRUN QBITS_PIXART_AGen LOAD files Q...
- Sun Jan 07, 2024 4:32 pm
- Forum: Help for New Users
- Topic: QL Tinkering
- Replies: 285
- Views: 188104
Re: QL Tinkering
Hi All, QBITS PIXEL Art ACTION – The latest WIP included Step 3 Part One – setting out Attributes for Action Sprites. Step 3 Part Two – I decided to take a Side Step (no pun intended) to assess Sprite Actions. For this I chose to create a QBITS version of Breakout. This has four elements to explore....
- Fri Jan 05, 2024 9:05 pm
- Forum: Software & Programming
- Topic: Qxplorer
- Replies: 15
- Views: 2849
Re: Qxplorer
Hi NL_QL_User, Some suggestions You could add [base=RESPR(118) : LBYTES Dev$&Qpipe_bin,base:CALL base] as an option to add the QLIB Q_Pipe I’ve attached copy of Qpipe_bin The Sort could be extended to put the SubDir’s at top of Device DIR listing in win#5. I changed your ‘FAT’ Drive ID to DOS as...
- Thu Dec 21, 2023 1:50 pm
- Forum: Help for New Users
- Topic: QL Tinkering
- Replies: 285
- Views: 188104
Re: QL Tinkering
Hi All,
Well A warm and Merry Christmas to all.
The QBITS PIXEL Art Project not complete but still progressing as and when I have time.
To end the Year I’m posting the QBITS Progs Review 2023 with just a minimal number of text tidy ups in line with resent changes.
QBITS
Well A warm and Merry Christmas to all.
The QBITS PIXEL Art Project not complete but still progressing as and when I have time.
To end the Year I’m posting the QBITS Progs Review 2023 with just a minimal number of text tidy ups in line with resent changes.
QBITS