Search found 870 matches

by RalfR
Mon Nov 02, 2020 10:43 am
Forum: QL Emulation
Topic: QL on the Raspberry Pi...?
Replies: 77
Views: 25518

Re: QL on the Raspberry Pi...?

What a nice idea, the PI 400 with a keyboard:

https://www.raspberrypi.org/products/ra ... rType=home
by RalfR
Fri Oct 30, 2020 8:55 pm
Forum: General QL Chat
Topic: Sinclair/QJUMP QEPIII Eprom programmer
Replies: 19
Views: 6710

Re: Sinclair/QJUMP QEPIII Eprom programmer

Thanks for the comments. I did find the instruction PDF, which is very useful. Just for fun and to explore the software, I attempted to use the ROM data that I took from the original chip in Qemulator as an "ext. ROM", but it didn't do anything - no boot message and of course no reaction ...
by RalfR
Fri Oct 30, 2020 4:37 pm
Forum: General QL Chat
Topic: Sinclair/QJUMP QEPIII Eprom programmer
Replies: 19
Views: 6710

Re: Sinclair/QJUMP QEPIII Eprom programmer

Seem to recall it wouldn't work with other things plugged in at same time (actually, I think I could get it to work with a RAM expansion and a passive 2 slot expander, but not sure what I had at the time) Yes, that combination will work, I once had my QL put into a small PC case with an unbuffered ...
by RalfR
Thu Oct 29, 2020 7:52 pm
Forum: Hardware
Topic: QL Service Manual
Replies: 5
Views: 1731

Re: QL Service Manual

dilwyn wrote:the weather here - wind and rain at this time of year cause drains to block with leaves.
And I honestly hope to visit it again!
by RalfR
Wed Oct 28, 2020 6:43 pm
Forum: QL Emulation
Topic: Another noob question: ROMs
Replies: 8
Views: 3274

Re: Another noob question: ROMs

1985 QL users weren't using Toolkit II - presumably it didn't exist then - and it's playing havoc with the bits of memory the listings are trying to use. You are wrong: The Sinclair QL.Toolkit existed in 1985 (written by TT under the QJump label). Look here: https://qlwiki.qlforum.co.uk/doku.php?id...
by RalfR
Wed Oct 28, 2020 4:56 pm
Forum: Software & Programming
Topic: Super Sprite Generator issues
Replies: 21
Views: 6732

Re: Super Sprite Generator issues

There are a few (not all!) of those old QL MC games, which have a very smooth movement of their "sprites", even, if there are more than 10 on the screen. I wonder, how the programmers have managed that.
by RalfR
Tue Oct 27, 2020 6:08 pm
Forum: Software & Programming
Topic: Super Sprite Generator issues
Replies: 21
Views: 6732

Re: Super Sprite Generator issues

Derek_Stewart wrote:I am still interested in QPTR Sprites for animation or game play.
But you may need an easy way to make collision control. And is it possible to let them move fast and smooth? I think there is no way (at the moment) with QPTR or EasyPTR.
by RalfR
Tue Oct 27, 2020 5:58 pm
Forum: Software & Programming
Topic: Super Sprite Generator issues
Replies: 21
Views: 6732

Re: Super Sprite Generator issues

Derek_Stewart wrote:I have got the SSG 4 demo programme working in QPC2 by enterin the QPC_QLSCREMU 8 command.
Do the sprites flicker? As far as I remember, RWAP has written, that this happens under QemuLator.
by RalfR
Fri Oct 23, 2020 8:52 pm
Forum: Software & Programming
Topic: The black art of UDGs on the QL
Replies: 20
Views: 5373

Re: The black art of UDGs on the QL

---- snip ----
1240 a= RESPR(0):IF a>261900 THEN a=RESPR (244)
1250 udg_start=261900
1260 POKE_L (PEEK_L (166764)+46), udg_start
---- snip ----

This remimds of old QL games. Seems to be a very bad behaviour.
by RalfR
Fri Oct 23, 2020 11:55 am
Forum: Software & Programming
Topic: Football Manager Type Game
Replies: 51
Views: 15407

Re: Football Manager Type Game

:D :D :D