Search found 712 matches
- Fri Mar 01, 2024 8:23 pm
- Forum: Software & Programming
- Topic: Messing with Morphing
- Replies: 37
- Views: 2849
Re: Messing with Morphing
Hi Everybody, After getting reasonably good fluent animation with QLeopard, it was time to experiment with games using morphing. So GunMan_bas is a first (minimalist) attempt to see if the concept is viable, which it is on QPC2, and just about ok using SGC (& QDOS). UNZIP, LRUN, and when he draw...
- Tue Feb 27, 2024 1:36 pm
- Forum: Software & Programming
- Topic: Alien Invaders game
- Replies: 5
- Views: 1828
Re: Alien Invaders game
Hi Tiny... Thanks for your feedback : The UFO program now has a version tested ok under QDOS on SGC, renamed UFOsgc_bas. The QX variable is now XQ for Minerva users. Change the (PREC)ision variable for more or less speed to fit your system ! 40 is ok for QPC2, 24 for SGC, (and maybe 8 for 128ko QLs ...
- Sun Feb 25, 2024 10:02 am
- Forum: Software & Programming
- Topic: Messing with Morphing
- Replies: 37
- Views: 2849
Re: Messing with Morphing
Hi again, Yer 'Tiz... Steve.
- Sun Feb 25, 2024 9:57 am
- Forum: Software & Programming
- Topic: Messing with Morphing
- Replies: 37
- Views: 2849
Re: Messing with Morphing
Hi Folks, Ql versus jaguar ? No ! QL means Quantum Leap, So here is QLeapard, a fairly well drawn animation, much better than previous ones.... Alter line 950:3 to PAUSE 0, to see the full speed potential. Only eight drawings to get 128 morphed frames ! If you wish, enter your own DATA: You need a s...
- Sat Feb 24, 2024 2:06 pm
- Forum: Software & Programming
- Topic: Alien Invaders game
- Replies: 5
- Views: 1828
Re: Alien Invaders game
Hi Per,
I tried including extra aliens, but that makes the code horribly complex ! ( It is quite voluminous as it stands ).
But I could perhaps improve the way scores are calculated, to add some extra spice... Steve.
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I tried including extra aliens, but that makes the code horribly complex ! ( It is quite voluminous as it stands ).
But I could perhaps improve the way scores are calculated, to add some extra spice... Steve.
_________________________________
- Thu Feb 22, 2024 1:19 pm
- Forum: Software & Programming
- Topic: Alien Invaders game
- Replies: 5
- Views: 1828
Re: Alien Invaders game
Hi Folks, Well, to take a break from morped animations, I adapted the associated curve-smoothing routine to make an invaders game. Just UNZIP & LRUN after reading the instructions on lines 120 to 150. Kill the alien before he kills you ! Uses smooth complicated swooping orbits, with acceleration...
- Tue Feb 20, 2024 6:40 am
- Forum: Software & Programming
- Topic: Messing with Morphing
- Replies: 37
- Views: 2849
Re: Messing with Morphing
Hi Folks, The first prototype caused a great deal of interet : 45 downloads ! Yet the last, final, 'animated storyboard' got less hits... strange ? With the last (demo) version, you can make moving 'films' yourself, following simple guidelines, mentioned recently... Whilst adapting it to produce a '...
- Thu Feb 15, 2024 7:02 pm
- Forum: Software & Programming
- Topic: Messing with Morphing
- Replies: 37
- Views: 2849
Re: Messing with Morphing
Hi Qbits, Having done some web searches, it would seem that this morphing is 'Tweening'. I include an animation, excuse my lousy drawing skills ! It consists of a 14 page loop (224 frames). On 128ko you can get 25 pages (400 frames). Just UNZIP, LRUN or ESCape. Tested under QPC2. A good artist shoul...
- Wed Feb 14, 2024 9:55 pm
- Forum: Software & Programming
- Topic: Messing with Morphing
- Replies: 37
- Views: 2849
Re: Messing with Morphing
Hi everybody,
This evening I typed in data for nine storyboard images, anotherwords a 144 morphed-frame fast animation. here is a welsh preview. Steve.
This evening I typed in data for nine storyboard images, anotherwords a 144 morphed-frame fast animation. here is a welsh preview. Steve.
- Mon Feb 12, 2024 10:28 am
- Forum: Software & Programming
- Topic: Messing with Morphing
- Replies: 37
- Views: 2849
Re: Messing with Morphing
Hi Folks, Here is the latest demo version, just UNZIP, LRUN or ESCape. The next version will be a proper 'storyboard' animation, not just clips. Steve. LOOP : readem 60,1050,1200,40,40,0,0,156,1 : Eg: 60 points, restore1050, restore1200, x & y offsets for each set, scale, repeats. BACK : the bac...