I understand, thank you Andrew.
Review of the game at https://dilwyn2.wordpress.com/2024/05/09/qstar/ and it's now on my QL website's Games page.
Search found 2773 matches
- Thu May 09, 2024 1:18 pm
- Forum: Software & Programming
- Topic: QSTAR 1
- Replies: 29
- Views: 1866
- Thu May 09, 2024 11:28 am
- Forum: Software & Programming
- Topic: QSTAR 1
- Replies: 29
- Views: 1866
Re: QSTAR 1
I'm sorry Andrew, but I have to report a possible bug in QStar! I was using it in QPC2 v5.02 mode 32, resolution 1024x768, with QPC_QLSCREMU 8. The game runs OK until I press F1 to alter the animation delay. After doing that and returning to the game, the display is corrupted, see screen shot below....
- Fri May 03, 2024 9:57 am
- Forum: Software & Programming
- Topic: Psion Abacus
- Replies: 8
- Views: 607
Re: Psion Abacus
Document attached originally from Dave Walker, contains information on the internal formats of the Psion programs. Had to zip it up as the Forum wouldn't accept it as an attachment otherwise. The file is called Textidy_ref - it's actually a Quill DOC file but presumably Dave renamed it as there was ...
- Thu May 02, 2024 6:16 pm
- Forum: The Off-Topic Section
- Topic: Today I Received...
- Replies: 648
- Views: 304500
Re: Today I Received...
Nice one Steve.
- Wed May 01, 2024 7:17 pm
- Forum: Software & Programming
- Topic: Pointer Absolute Position
- Replies: 7
- Views: 411
Re: Pointer Absolute Position
Nice, Dilwyn. INKEY$ need a channel, though, Better use a combination of SUSJB and KEYROW perhaps? Of course, if you close the channels. Only wrote that example to explain how to read absolute pointer positions from S*Basic without resorting to extensions. And your extension is perfect, much easier...
- Wed May 01, 2024 4:02 pm
- Forum: Software & Programming
- Topic: QSTAR 1
- Replies: 29
- Views: 1866
Re: QSTAR 1
Not had time to try it out (I'm useless at games anyway), but looks absolutely superb.
- Wed May 01, 2024 3:08 pm
- Forum: Software & Programming
- Topic: Pointer Absolute Position
- Replies: 7
- Views: 411
Re: Pointer Absolute Position
To explain a little how it's done, and preserve this information for the future, as this is a potentially useful technique for those very rare cases where you need to read the absolute pointer position, here's a small demo of it written in BASIC. It only works on systems with pointer environment - I...
- Wed May 01, 2024 1:17 pm
- Forum: Hardware
- Topic: CST Ram Plus eproms - CST QDisc v4 issue
- Replies: 15
- Views: 802
Re: CST Ram Plus eproms - CST QDisc v4 issue
There is a manual for the CST RAM Plus card at https://dilwyn.qlforum.co.uk/docs/manua ... amplus.pdf (in case you didn't get one with it).
- Wed May 01, 2024 11:57 am
- Forum: Software & Programming
- Topic: Pointer Absolute Position
- Replies: 7
- Views: 411
Re: Pointer Absolute Position
Thank you Per, saved me time writing an equivalent. Not tried it yet, looks a bit like what I would have done and straightforward enough.
- Tue Apr 30, 2024 10:18 pm
- Forum: Software & Programming
- Topic: Pointer Absolute Position
- Replies: 7
- Views: 411
Re: Pointer Absolute Position
The simplest might just be to open a tiny window, eg 0x0a0x0, and read the pointer with RDPT. If you really cant use an open channel for whatever reason there is my S\CRXY and GPT toolkit commands. SCRXY reads the size of the screen and GPT gets the current pointer position - both without the need ...