Search found 806 matches
- Sat May 04, 2024 1:51 pm
- Forum: Software & Programming
- Topic: QSTAR 1
- Replies: 17
- Views: 557
Re: QSTAR 1
Hi Andrew, I am running Q68 FPGA v1.05, SMSQ/E v3.39 in DISP_MODE 1: 512x256 Mode 4/8 See photos, on 23" monitor: IMG_20240504_132350519.jpg IMG_20240504_132356875.jpg IMG_20240504_132402780.jpg The game does not work in the Q68 Hi Colour modes. But I only use DISP_MODE 6: 512x384 Mode 33 Than...
- Sat May 04, 2024 12:53 pm
- Forum: QL Emulation
- Topic: sQLux v1.0 (The Xmas Turkey)
- Replies: 259
- Views: 85086
Re: sQLux v1.0 (The Xmas Turkey)
I see the same issue when I run QSTAR on a real QL, in QDOS vs SMSQ/E - see above image
- Sat May 04, 2024 12:48 pm
- Forum: Software & Programming
- Topic: SMSQ/E Colour issue!
- Replies: 0
- Views: 24
SMSQ/E Colour issue!
It seems that SMSQ/E is not defining the colour correctly. The color is defined as colour, contrast, stipple - in this example (see attached image) the background colour is defined as PAPER 5,4,3 It seems that SMSQ/E is reversing the colour and contrast, so on SMSQ/E systems the paper is actually 4,...
- Sat May 04, 2024 12:43 pm
- Forum: Software & Programming
- Topic: QSTAR 1
- Replies: 17
- Views: 557
Re: QSTAR 1
Hi Derek - you can also slow down the animation using F1 command, while in game.
As you have a Q68 - please check if, while in game, the title (QSTAR) is aligned with the background .
It seems that there is a SMSQ/E bug in defining the colour
- Sat May 04, 2024 12:27 pm
- Forum: QL Emulation
- Topic: sQLux v1.0 (The Xmas Turkey)
- Replies: 259
- Views: 85086
Re: sQLux v1.0 (The Xmas Turkey)
You are perfectly right! This is a SMSQ/E issue!
On real QL (SGC+QL-SD) running SMSQ/E the pixels are aligned.
On real QL (SGC+QL-SD) running QDOS the pixels are not aligned.
So this is a SMSQ/E issue!
- Sat May 04, 2024 2:06 am
- Forum: QL Emulation
- Topic: sQLux v1.0 (The Xmas Turkey)
- Replies: 259
- Views: 85086
Re: sQLux v1.0 (The Xmas Turkey)
I have blown-up the screenshots from QPC and SQLux and this is what I found: 1 - the title is not shifted - in both emulators is 7 rows from the top 2 - the BACKGROUND is shifted!!! 3. The same issue is in QEmulator (like in SQLux!) The Paper color is defined as PAPER colour, contrast, stipple - in ...
- Fri May 03, 2024 10:10 pm
- Forum: QL Emulation
- Topic: sQLux v1.0 (The Xmas Turkey)
- Replies: 259
- Views: 85086
Re: sQLux v1.0 (The Xmas Turkey)
isnt that just because you dont have a 1:1 scaling? I also had the same thought at first, but that would be quite a coincidence. I mean, in QSTAR code first i create a window with paper set to 5,4,3 (green and cyan checkerboard stipple) and then I load the title and place it on screen using LBytes....
- Fri May 03, 2024 12:58 am
- Forum: Software & Programming
- Topic: QSTAR 1
- Replies: 17
- Views: 557
Re: QSTAR 1
QSTAR 1 - new version (and probably final version) Updates: - added Spanish language - changed animation speed, delay is more precise now - added title screen - added sound - added command for Sound On/Off - now delay is F1 and sound is F2 - updated readme_txt and leeme_txt - updated the sprites a b...
- Wed May 01, 2024 2:23 pm
- Forum: Software & Programming
- Topic: QSTAR 1
- Replies: 17
- Views: 557
Re: QSTAR 1
Really nice game, Andrei, and nicely polished presentation! I did know it as a demo program ("D-Star") for the ZX Spectrum that is part if the SDCC C Compiler, but yours has much nicer animation, fonts and color. Couldn't find much of a flaw in it except maybe that the animation delay you...
- Wed May 01, 2024 1:39 pm
- Forum: Software & Programming
- Topic: QSTAR 1
- Replies: 17
- Views: 557
QSTAR 1
- TESTERS NEEDED - The game is in Beta- version, so I need some testers. I could not find any errors, and that is strange :) The game should work on any QL and only needs Toolkit2 ORIGIN =============== The oldest version of this game that I was able to find is one written by HpDUSS for the HP-48 ca...