Search found 17 matches
- Fri Apr 03, 2020 8:26 am
- Forum: Software & Programming
- Topic: XTC68 install.sh freezes under Cygwin under Win10
- Replies: 1
- Views: 897
XTC68 install.sh freezes under Cygwin under Win10
Hi everyone, I am not able to install xtc68 under Cygwin under Windows 10. I have followed the instructions (copying and unzipping the files to the "support" directory, installing dependencies, etc.) It freezes whenever I run "install.sh" and no files from "support" are...
- Mon Jan 28, 2019 9:12 pm
- Forum: Software & Programming
- Topic: XTC68 C Cross compiler
- Replies: 32
- Views: 16975
Re: XTC68 C Cross compiler
@NormanDunbar, I think your suggestion is really good.
I just need to check whether it can be used with all compilers.
I just need to check whether it can be used with all compilers.
- Mon Jan 28, 2019 9:49 am
- Forum: Software & Programming
- Topic: XTC68 C Cross compiler
- Replies: 32
- Views: 16975
Re: XTC68 C Cross compiler
Thanks! My code goes through a tool chain made of more or less C89 C cross-compilers including also CC65, Z88DK, CMOC, ACK, Z8K-GCC... #include "../foo.h" seems to be C89-compliant I need my code to compile on all of these compilers. The solution is to have my code to be C89-compliant. Wha...
- Sun Jan 27, 2019 9:20 pm
- Forum: Software & Programming
- Topic: XTC68 C Cross compiler
- Replies: 32
- Views: 16975
Re: XTC68 C Cross compiler
Hi everyone! I have managed to install XTC68. It does work on a single file but I don't know how to get it to compile files some of which have #include directives of user-created header files with relative paths. I get these errors: root@brizio-VirtualBox:/media/sf_Retro/CROSS-CHASE/src# make cc_tin...
- Sat Jan 26, 2019 4:03 pm
- Forum: Software & Programming
- Topic: QDOS-GCC How to run the binaries?
- Replies: 11
- Views: 4748
QDOS-GCC How to run the binaries?
Hi everyone, I am trying to use XTC68 (and not QDOS-GCC as I wrote initially). I have managed to build the version at: https://github.com/stronnag/xtc68 This version has no crt.o, no headers and no libs and no instructions on how to install them other than a link to http://www.dilwyn.me.uk/c/index.h...
- Tue Jul 17, 2018 10:46 am
- Forum: Software & Programming
- Topic: Cross-Chase
- Replies: 24
- Views: 14006
Re: Cross-Chase
@Derek_Stewart, ncurses is just one possibilities. curses may also be ok. If real graphics is not too complicated, I could make a QL module with sprites and not just ASCII characters. The game code is hardware-agnostic. I can even make a non-graphics module where the game becomes a sort of text-adve...
- Tue Jul 17, 2018 7:32 am
- Forum: Software & Programming
- Topic: Cross-Chase
- Replies: 24
- Views: 14006
Re: Cross-Chase
Maybe I should give up docker and try to install qdos-gcc natively. It is a lengthy process that requires patching a specific gcc version.
Has anyone here managed to install gdos-gcc? I will try to install it under cygwin.
Has anyone here managed to install gdos-gcc? I will try to install it under cygwin.
- Tue Jul 17, 2018 7:29 am
- Forum: Software & Programming
- Topic: Cross-Chase
- Replies: 24
- Views: 14006
Re: Cross-Chase
@M68008, I know I need to use the -v option. The question is how: Brizio@DESKTOP-I20P8HM MINGW64 /c/Program Files/Docker Toolbox $ docker run -v /c/Retro xora/qdos-gcc qdos-gcc hello.c qdos-gcc: hello.c: No such file or directory qdos-gcc: No input files Brizio@DESKTOP-I20P8HM MINGW64 /c/Program Fil...
- Mon Jul 16, 2018 8:52 pm
- Forum: Software & Programming
- Topic: Cross-Chase
- Replies: 24
- Views: 14006
Re: Cross-Chase
Hi Derek, the problem here is that I cannot ever run the compiler. I need to understad how to use qdos-gcc. The graphics and sounds on CROSS-CHASE is target-specific through some sort of "driver" or module. I have all sort of modules and I can make one for whatever is possible with the QL....
- Fri Jul 13, 2018 11:36 pm
- Forum: Software & Programming
- Topic: Cross-Chase
- Replies: 24
- Views: 14006
Re: Cross-Chase
I am using docker because I though it was the simplest way to get to compile my game. I am open to other possibilities. I am not "porting my game" to the QL. I just want to compile it "as it is" for the QL and add the necessary bits to my universal tool-chain: https://github.com/...