Search found 710 matches

by stevepoole
Mon Mar 18, 2024 10:45 am
Forum: General QL Chat
Topic: Most probably the smallest "QL" ever!
Replies: 31
Views: 1619

Re: Most probably the smallest "QL" ever!

Hi, Don't chuck out your original QLs yet ! Emulators are indeed very satisfying, but may make for sloppy, bloated coding. If your emulator-writen programs work on true QLs or sgcs, then they will probably be compatible on most systems... Backward compatibility makes for efficient coding ? Regards S...
by stevepoole
Sat Mar 16, 2024 11:32 pm
Forum: Software & Programming
Topic: Messing with Morphing
Replies: 35
Views: 2664

Re: Messing with Morphing

Hi again, Here is the big test : a four-level game. (Same controls). But now, if you hit a moving bar, you lose a whole point! (Challenging). Morphing seems to be ok for strategicaally challenging games... More original scenarios would be far better. Regards, Steve. Platform4.zip Capture d’écran (33...
by stevepoole
Thu Mar 14, 2024 12:06 am
Forum: Software & Programming
Topic: Messing with Morphing
Replies: 35
Views: 2664

Re: Messing with Morphing

Hi, Here is the (hopefully) final version. With commented code, and optimised as far as morphing allows ! (Tested on QPC2). The interpolated frames were temporarily reduced from 16 to 4, pauses and panning removed, but still too many overheads for SGC to handle. Alter line 3860 to adapt to your proc...
by stevepoole
Wed Mar 13, 2024 4:01 am
Forum: Software & Programming
Topic: Messing with Morphing
Replies: 35
Views: 2664

Re: Messing with Morphing

Hi all, The program has just been tweaked : Now crashing into gates reduces your score by half a fruit-point. Much more interesting ! So you need to be far more agile, adding spice to the excitement... (Modification to be included in the final version). Still looking for any necessary improvements. ...
by stevepoole
Mon Mar 11, 2024 4:27 pm
Forum: Software & Programming
Topic: Messing with Morphing
Replies: 35
Views: 2664

Re: Messing with Morphing

Hi everybody, Platform2_bas now correctly shows your scores ! Several quirks have been eliminated. The game gets progressively faster as you play... Ball and bar movements are now better. The game can get fast and furious ! The aim is to stay alive for as long as possiible. Tetsed on QPC2. My attemp...
by stevepoole
Sun Mar 10, 2024 12:24 pm
Forum: Software & Programming
Topic: Messing with Morphing
Replies: 35
Views: 2664

Re: Messing with Morphing

Hi Folks, Well, here is a much better (two level) platform game as promised. Just UNZIP, LRUN or ESCape. Ok on QPC2 :(Too slow on SGC or less). Avoid the verttical moving bars, (which will disappear when hit), but hit all of them and the game is over ! kick the moving balls to score, (shown in top l...
by stevepoole
Tue Mar 05, 2024 6:44 am
Forum: Software & Programming
Topic: Messing with Morphing
Replies: 35
Views: 2664

Re: Messing with Morphing

Hi Per & everyone, Gunman_bas proved to be quite slow when tested on SGC. The problem seemed too be due to using four arrow keys, with range testing. To reduce such sluggging, a minimalist 'platform' game seemed ideal, needing only ENTER to achieve jumping. so less code in the inner loop. UNZIP,...
by stevepoole
Sun Mar 03, 2024 9:02 am
Forum: Software & Programming
Topic: Messing with Morphing
Replies: 35
Views: 2664

Re: Messing with Morphing

Hi Folks, Gunman_bas was fairly difficult to code efficiently, at least for SuperGoldCard, that is, mixing fast Morphed images with cursor key inputs. So other games, not needing arrow key-ins are being considered, as morphing is fast enough for bare 128ko QLs, but not with GunMan_bas...! As soon as...
by stevepoole
Fri Mar 01, 2024 8:23 pm
Forum: Software & Programming
Topic: Messing with Morphing
Replies: 35
Views: 2664

Re: Messing with Morphing

Hi Everybody, After getting reasonably good fluent animation with QLeopard, it was time to experiment with games using morphing. So GunMan_bas is a first (minimalist) attempt to see if the concept is viable, which it is on QPC2, and just about ok using SGC (& QDOS). UNZIP, LRUN, and when he draw...
by stevepoole
Tue Feb 27, 2024 1:36 pm
Forum: Software & Programming
Topic: Alien Invaders game
Replies: 5
Views: 1816

Re: Alien Invaders game

Hi Tiny... Thanks for your feedback : The UFO program now has a version tested ok under QDOS on SGC, renamed UFOsgc_bas. The QX variable is now XQ for Minerva users. Change the (PREC)ision variable for more or less speed to fit your system ! 40 is ok for QPC2, 24 for SGC, (and maybe 8 for 128ko QLs ...