Search found 180 matches

by stevepoole
Sun Sep 23, 2018 10:23 pm
Forum: Help for New Users
Topic: QL Tinkering
Replies: 84
Views: 10621

Re: QL Tinkering

Hi qbits, Integer FOR loops are faster than FP ones if you Turbo them. (The Turbo manual is full of good tips on fast coding tricks). I find timings using an emulator are not consistant, as they are on QL hardware, because of PC overheads. Timings on QLs are slower than on emulators, but can be scal...
by stevepoole
Thu Sep 20, 2018 10:33 pm
Forum: Help for New Users
Topic: QL Tinkering
Replies: 84
Views: 10621

Re: QL Tinkering

Hi there, Many years ago I wrote a small piece of SuperBasic code placed at the beginning of a program to test timings of all the different SB statements. I sent the results off to Quanta, the most surprising of which was that (LET) assignements were very slow operations compared even to say divisio...
by stevepoole
Mon Sep 10, 2018 10:07 am
Forum: Software & Programming
Topic: GitHub
Replies: 1
Views: 217

GitHub

Hi everyone, The Shrink TSP program needs to be made available to people on PCs other than Apple. We have been asked to place it on GitHub, but this site is now owned by Microsoft. Are there any other realistic alternatives ? (GitHub is for the C++ source code, but we want to make the binary accessi...
by stevepoole
Mon Sep 10, 2018 6:47 am
Forum: General QL Chat
Topic: QL & PC Joysticks
Replies: 16
Views: 900

Re: QL & PC Joysticks

Hi Folks, I bought an 8$ USB-adapter cable for my QL Joystick, but my W 8.1 laptop turned it off after a second. So I tried it on my XP PC and it stayed turned on, but with no button responses, (and no internet connection available). Back on the laptop, I downloaded JOYtoKEY software, and plugged in...
by stevepoole
Fri Sep 07, 2018 2:16 pm
Forum: The Welcome Area
Topic: Hello From France
Replies: 10
Views: 457

Re: Hello From France

Hi Dominique, I am not quite sure from your reply if you know of the 'QPC2' Emulator for running SMSQ on PCs ? I have been using it for many years now. It is downloadable free and is exceptionally stable and fast. There is also QEMulator which I do not have, but which many use. With 'C68' you can tr...
by stevepoole
Fri Sep 07, 2018 4:32 am
Forum: The Welcome Area
Topic: Hello From France
Replies: 10
Views: 457

Re: Hello From France

Hi, Bienvenu au QL Forum Dominique ! BTW, does anyone know if any French QL groups still exist ? I haven't seen any such activity of late. There was a very active group, working with azerty keyboards in the early days. (I worked on projects with Bruno Coativy for some years). There is good software ...
by stevepoole
Sun Sep 02, 2018 6:35 am
Forum: General QL Chat
Topic: QL & PC Joysticks
Replies: 16
Views: 900

Re: QL & PC Joysticks

Hi Urs, As it stands, the game is playable, but I am hoping to improve it, so that instead of flying 'around' the scenery, you can fly 'through' it. If you would like a preview, PM me your email address, and I will send it to you to get your opinion of it. The 'fly through' option will not be easy t...
by stevepoole
Thu Aug 30, 2018 5:46 pm
Forum: General QL Chat
Topic: QL & PC Joysticks
Replies: 16
Views: 900

Re: QL & PC Joysticks

Hi,
My troubles are over.
Here is where to look on the web for a cable converter for a QL Joystick :

UGREEN Câble Série USB avec Chip PL2303 Câble USB 2.0 vers RS232 DB9 Mâle à Mâle

Regards,
Steve.
by stevepoole
Sat Aug 25, 2018 11:06 pm
Forum: General QL Chat
Topic: QL & PC Joysticks
Replies: 16
Views: 900

Re: QL & PC Joysticks

Hi per, I just tested the keyrow(0) option, which failed, as reported. ( I am using QPC2 at present). However the 'REPeat lp' code you suggested works perfectly... Many thanks indeed ! So now I shall get on to finalising the game, which has become far more comfortable to play. (I might rewrite some ...
by stevepoole
Sat Aug 25, 2018 8:28 pm
Forum: General QL Chat
Topic: QL & PC Joysticks
Replies: 16
Views: 900

Re: QL & PC Joysticks

Hi, The game could be accelerated considerably, if the keyboard queue could be cleared at will. Unfortunately, both inkey$ and Keyrow constructs do not clear it, even though documentation states the opposite for the latter. This means you have to 'peck' rapidly at keys, rather than, say, pressing an...

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