Screenshot 2017-03-12 23.44.40 by XorA, on Flickr
So whats this then?
Its what happens when I take the uQlx codebase, replace the X windows handling with SDL2, hack around a bit, and try it on windows.
The codebase is actually quite usable on Linux but still needs some work on Windows side.
sQLux
- mk79
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Re: sQLux
Nice. Only a few days ago I had a closer look at SDL, too, because QPC is still based on DirectDraw 3 (so an NT/95 era API) and support for that seems to vanish. Unfortunately SDL on Windows is based on plain GDI and software scaling, so it looks worse than what I already have The search for a usable 2D API with reasonably fast pixel access on Windows continues...
- XorA
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Re: sQLux
Are you sure thats correct for SDL2? It seems to have options for bilinear or anistropic scaling depending on the GL/DirectX backend used!mk79 wrote:Nice. Only a few days ago I had a closer look at SDL, too, because QPC is still based on DirectDraw 3 (so an NT/95 era API) and support for that seems to vanish. Unfortunately SDL on Windows is based on plain GDI and software scaling, so it looks worse than what I already have The search for a usable 2D API with reasonably fast pixel access on Windows continues...
I hadn't dug that deeply yet as I wanted to just make the damn thing work first.
Re: sQLux
Hi Graemme,
Just trying to catch up with the last work on `uQLx' of yours. May I ask what is the difference between `uQLx-fork' and `sQLux' branches.
I guess that one with `s' is based on SDL lib to port on Windows.
Generally I still use one of the old `x86' versions from Richard.Z, plus its newer `ARM' port by Tobias.
The `x86' version I got also supports Minerva ROM.
If I wish to stick to ARM and x86(still needed because of legacy hardware), what fork is right for me, *ux based ?
Many thanks
Tomas
Just trying to catch up with the last work on `uQLx' of yours. May I ask what is the difference between `uQLx-fork' and `sQLux' branches.
I guess that one with `s' is based on SDL lib to port on Windows.
Generally I still use one of the old `x86' versions from Richard.Z, plus its newer `ARM' port by Tobias.
The `x86' version I got also supports Minerva ROM.
If I wish to stick to ARM and x86(still needed because of legacy hardware), what fork is right for me, *ux based ?
Many thanks
Tomas
- XorA
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Re: sQLux
If your a pure user I would stick with uqlx-fork, its based off Tobias changes with x86_64 and arm64 support added.tcat wrote:Hi Graemme,
Just trying to catch up with the last work on `uQLx' of yours. May I ask what is the difference between `uQLx-fork' and `sQLux' branches.
sQLux is where I am playing with more controversial changes.
- XorA
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Re: sQLux
Look in the utils/ directorytcat wrote:Hi,
There used to be some `Tool' for *ux, that would allow `uQLx' handle directories of the host file system.
Cannot remember what it was.
Tomas