Fast plotting (and unplotting) sprites / Q68

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Re: Fast plotting (and unplotting) sprites / Q68

Postby Zarchos » Mon Dec 18, 2017 9:38 am

Peter wrote:
Zarchos wrote:Btw this multiply in 1 cycle is great for a fast algo to plot sprites on a background

Please keep in mind that 1 cycle is only for register operands and fast RAM. External operands and slower memory will add additional cycles.

1st thing to do when I get my boards is doing some tests.

Owner of various QLs including accelerated beasts, and also a happy Q68 owner ;)
Now porting SOTB to the Archies, to then port it to the Q68.

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