Fast plotting (and unplotting) sprites / Q68

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Zarchos
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Joined: Mon May 08, 2017 11:49 am

Re: Fast plotting (and unplotting) sprites / Q68

Post by Zarchos »

Peter wrote:
Zarchos wrote:Btw this multiply in 1 cycle is great for a fast algo to plot sprites on a background
Please keep in mind that 1 cycle is only for register operands and fast RAM. External operands and slower memory will add additional cycles.
1st thing to do when I get my boards is doing some tests.


Owner of various QLs including accelerated beasts, and also a happy Q68 owner ;)
Now porting SOTB to the Archies, to then port it to the Q68.
https://www.youtube.com/user/Archimedes ... +%28100%25
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