Only kidding, I didn't even realise how big that Colossal Cave was until I tried to write it to disk image and it would not fit.
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-rw-r--r-- 1 graeme graeme 2.1M Dec 29 20:17 adv6.h
Is the main reason for the size. Its just one binary array which is pretty much all the game data.
But really I was just perusing the ifarchive to see what would be fairly easy to "port" and give me some practice of qdos-gcc/xtc68