Expanding the range of QL Adventures

Anything QL Software or Programming Related.
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XorA
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Re: Expanding the range of QL Adventures

Postby XorA » Wed Feb 22, 2017 10:31 am

And for my next trick the full 14 disks of Monkey Island 2 compressed into one exe.....

Only kidding, I didn't even realise how big that Colossal Cave was until I tried to write it to disk image and it would not fit.

Code: Select all

-rw-r--r-- 1 graeme graeme 2.1M Dec 29 20:17 adv6.h


Is the main reason for the size. Its just one binary array which is pretty much all the game data.

But really I was just perusing the ifarchive to see what would be fairly easy to "port" and give me some practice of qdos-gcc/xtc68


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Mr_Navigator
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Re: Expanding the range of QL Adventures

Postby Mr_Navigator » Wed Feb 22, 2017 7:45 pm

XorA wrote:And for my next trick the full 14 disks of Monkey Island 2 compressed into one exe.....

Only kidding, I didn't even realise how big that Colossal Cave was until I tried to write it to disk image and it would not fit.

Code: Select all

-rw-r--r-- 1 graeme graeme 2.1M Dec 29 20:17 adv6.h


Is the main reason for the size. Its just one binary array which is pretty much all the game data.

But really I was just perusing the ifarchive to see what would be fairly easy to "port" and give me some practice of qdos-gcc/xtc68



Ahhhh! Monkey Island 2 :sigh:


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tcat
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Re: Expanding the range of QL Adventures

Postby tcat » Tue May 23, 2017 1:37 pm

Okay, I've printed off a copy of the Apple II source code for Akalabeth


Hi George,

I have seen your work on ZX version at WoS forum, may I just ask how it went on
QL, also is there a ZX most recent or final version available?

Tom


georgeo
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Re: Expanding the range of QL Adventures

Postby georgeo » Fri Nov 24, 2017 7:26 am

Hi Tom,

Sorry, I only just saw this post.

I didn't write the ZX Spectrum port, just did some testing. Someone called Battelbunny gets the credit for that. However, I am making good progress with the QL port. After a few months distraction over the summer writing articles for The Spectrum Show Magazine, I'm now back on the case with Akalabeth and hope to have a first complete version ready for testing by Christmas.

ql_akalabeth_screenshot_2.jpg
ql_akalabeth_screenshot.jpg


Sorry again for missing your question,
George.


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vanpeebles
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Re: Expanding the range of QL Adventures

Postby vanpeebles » Fri Nov 24, 2017 10:57 am

Looks good! :)



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