Hi there,
does anybody know how to build ".qlpak" - files for the Q-Emulator.
Greetings - Green12
How to build ".qlpak" - files
-
- RWAP Master
- Posts: 2839
- Joined: Sun Nov 28, 2010 4:51 pm
- Location: Stone, United Kingdom
- Contact:
Re: How to build ".qlpak" - files
Hmm - actually, that is something that Daniele has not yet published - you would need to contact the emulator author - Daniele Terdina
Rich Mellor
RWAP Software
RWAP Adventures
SellMyRetro
Retro-Printer Module - add a USB printer to your QL
Also Involved in:
Icephorm
RWAP Software
RWAP Adventures
SellMyRetro
Retro-Printer Module - add a USB printer to your QL
Also Involved in:
Icephorm
- programandala.net
- Chuggy Microdrive
- Posts: 74
- Joined: Mon Dec 13, 2010 12:41 pm
- Location: Spain
- Contact:
Re: How to build ".qlpak" - files
Me!Green12 wrote:Hi there,
does anybody know how to build ".qlpak" - files for the Q-Emulator.
The information is missing in the Q-emuLator manual, but some time ago I tinkered a bit with the demo QLPAKs Daniele offers in his site. They are ordinary ZIP files with the extension changed to QLPAK. They need a Q-emuLator QCF file, and, if needed by the program, the ROM used.
The main problem I had was to guess the syntax to indicate the emulator to use the ROM provided in the QLPAK, not one of the ROM the emulator provides.
If you want to use a ROM provided by the emulator in its installation directory, e.g. JS, the syntax is subdirectory\file:
Code: Select all
MainRom=QL ROMs\QL_ROM_JS
Code: Select all
MainRom=Slot1:mge.rom
Code: Select all
Slot1=PAK:
I already explained this issue in the Spanish QL forum.
I recently built two QLPAKs (one with the MGE ROM included, and other using the JS ROM already provided by Q-emulator) for a text adventure I ported from ZX Spectrum. You can download the QLPAKs, change the extension to ZIP and examine their content.
Marcos Cruz (programandala.net)